wiki.winehq.org/D3D9 I managed to find this page, but as you can see, it has almost nothing on it. Where can I find more detailed information on the internal architecture of d3d9.dll and how it translates Direct3D calls to OpenGL calls transparently to the application? Is there a roadmap or something that would indicate what the current status on Implementing a d3d11.dll (Direct3D 11) for use with newer applications such as game clients that use Direct3D 11? I have a pretty good idea of how gargantuan a task this is, but I believe in you, I'm sure you can do it (assuming you have the funds and manpower), so I just want to know whether or not this is actually a planned feature of Wine as a whole, or if this is something not currently planned for. I'll understand if it is not. There ARE a lot of things in wine that could use more attention. While a lot of games work surprisingly well over wine, I always launch game clients from the terminal so I can observe the debug output. There sure are a lot of fixmes and stubs. I'm sure you guys are already aware of winsock (part of samba, IIRC) and ReactOS which is a more comprehensive implementation of windows DLLs and architecture. I just wanted to mention that I agree 100% with http://wiki.winehq.org/ImportanceOfWine and understand the need for a comprehensive compatibility layer for running .exe applications on different platforms. Thank you for all the hard work you have done so far, and I look forward to seeing the good work that has yet to be done. Keep up the good work.