Hi, when installing the next time: just run wineinstall. It *really* makes things easier. :-) To fix this sound problem: You could try using another sound-driver in your ~/.wine/config to see if that works better. Maybe try the ALSA one, or the OSS.. Good luck, Philipp ----- Original Message ----- From: "Tom Barnes-Lawrence" <tomble@usermail.com> To: <wine-users@winehq.com> Sent: Sunday, June 29, 2003 4:36 AM Subject: Re: Various problems- it just gets worse! > On Sun, Jun 29, 2003 at 01:49:57AM +0100, Tom Barnes-Lawrence wrote: > > On Sat, Jun 28, 2003 at 05:14:56PM -0700, Duane Clark wrote: > > > > > If you want to be sure, read the file winedefault.reg, and compare it to > > > ~/.wine/system.reg. The format is slightly different, but the > > > differences should be obvious. > > > > That's the thing! There *is* not system.reg, not in ~/.wine, not in > > the windows directory I made, not anywhere. That was why I was getting > > so frustrated- there was no sign of regedit having created or altered > > ANY file whatsoever. The document about the registry talks about lots > > of different files foo.reg and bar.dat and whatever. Doesn't say what > > regedit is supposed to actually create or modify though. > > > > > Regedit probably did work (I see no reason to think otherwise). > > > > As there is not system.reg, or anythingelse.reg anywhere, I'd say it > > probably didn't. > > > Right, since getting that bit of information (eg- that wine expects to > find its registry files in the ~/.wine directory, not the actual windows > directory), I managed to eventually create what seems to be a valid > registry file. AFAICT, I had to do > > regedit /e windefault.reg, > > and then the newly created registry file overwrote windefault.reg- > I noticed the file had grown, and then saw the contents seemed different. > So I then had to rename it to system.reg, and THEN winecheck was happy. > > Still didn't improve the sound, or the keys, etc. > But I eventually noticed that there was a stale "wineserver" process > still running (with instances of "dxhelp" running under it). I realised > this might have made a difference, so I killed all those. > > Restarted Total Annihilation- the mouse was grabbed, and the keyboard > worked fine! So it seems that the changes I'd tried to make to the > config file hadn't been making a difference because the old wineserver > didn't reread it, and wine was connecting to that instead. > > I'd be suprised if many newbies could work that out. It took me most of > the day. I'm not saying wine should change the way it works there, but > that bit of advice should be made clearer IMO. > > So: I've now only got the issue of the in-game sound to figure out > (as I said, it works fine in the FMV, although it does start with a > bit of annoying noise). At least the game is now playable. > > Using -debugmsg warn+dsound gave a few messages like: > > warn:dsound:DSOUND_CalcPlayPosition detected an underrun: primary queue was > 63680 > > when I clicked the menu buttons (which *should* make a noise), but no > messages seemed to be given when I clicked the "test sounds" button... > Perhaps that goes through a different library or something. Any ideas? > > Tom Barnes-Lawrence > _______________________________________________ > wine-users mailing list > wine-users@winehq.com > http://www.winehq.com/mailman/listinfo/wine-users > _______________________________________________ wine-users mailing list wine-users@winehq.com http://www.winehq.com/mailman/listinfo/wine-users