On Sun, Jun 29, 2003 at 01:49:57AM +0100, Tom Barnes-Lawrence wrote: > On Sat, Jun 28, 2003 at 05:14:56PM -0700, Duane Clark wrote: > > > If you want to be sure, read the file winedefault.reg, and compare it to > > ~/.wine/system.reg. The format is slightly different, but the > > differences should be obvious. > > That's the thing! There *is* not system.reg, not in ~/.wine, not in > the windows directory I made, not anywhere. That was why I was getting > so frustrated- there was no sign of regedit having created or altered > ANY file whatsoever. The document about the registry talks about lots > of different files foo.reg and bar.dat and whatever. Doesn't say what > regedit is supposed to actually create or modify though. > > > Regedit probably did work (I see no reason to think otherwise). > > As there is not system.reg, or anythingelse.reg anywhere, I'd say it > probably didn't. > Right, since getting that bit of information (eg- that wine expects to find its registry files in the ~/.wine directory, not the actual windows directory), I managed to eventually create what seems to be a valid registry file. AFAICT, I had to do regedit /e windefault.reg, and then the newly created registry file overwrote windefault.reg- I noticed the file had grown, and then saw the contents seemed different. So I then had to rename it to system.reg, and THEN winecheck was happy. Still didn't improve the sound, or the keys, etc. But I eventually noticed that there was a stale "wineserver" process still running (with instances of "dxhelp" running under it). I realised this might have made a difference, so I killed all those. Restarted Total Annihilation- the mouse was grabbed, and the keyboard worked fine! So it seems that the changes I'd tried to make to the config file hadn't been making a difference because the old wineserver didn't reread it, and wine was connecting to that instead. I'd be suprised if many newbies could work that out. It took me most of the day. I'm not saying wine should change the way it works there, but that bit of advice should be made clearer IMO. So: I've now only got the issue of the in-game sound to figure out (as I said, it works fine in the FMV, although it does start with a bit of annoying noise). At least the game is now playable. Using -debugmsg warn+dsound gave a few messages like: warn:dsound:DSOUND_CalcPlayPosition detected an underrun: primary queue was 63680 when I clicked the menu buttons (which *should* make a noise), but no messages seemed to be given when I clicked the "test sounds" button... Perhaps that goes through a different library or something. Any ideas? Tom Barnes-Lawrence _______________________________________________ wine-users mailing list wine-users@winehq.com http://www.winehq.com/mailman/listinfo/wine-users