-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi rok ;) > As I've mentioned, we'll need a function for loading chunks from dmusic > files. I tried to write one, and here's result; it's not very nice, but > it works (sort of). > At the time being, it only "loads" and displays data > (--debugmsg=+dmfile for debug and --debugmsg=+dmfiledat for the display > of data). I couldn't make it load data into IDirectMusic*Impl > interfaces, because whatever I did, exception occured (maybe someone > more familiar with this could do this (Raphael?)). Also, if someone has > more robust and simpler function, please tell me. > DMUSIC_FillSegmentFromFileHandle loads sample.sgt from DX SDK > completely... however, i didn't try the other. Impressive work ;) > Also "fixed" a problem I've encountered while running 3DAudio.exe (from > SDK). One of the latest patches added this clause: > > if (!ppDirectSound) > IDirectSound_Release(*ppDirectSound); well, seem another christian regression ;) for what i understand, this code must be the correct one: if (!ppDirectSound) IDirectSound_Release(This->dsound); > I don't know why, but it causes exception (i've commented it). well Releasing a NULL object ;) > > ChangeLog: > - wine/dlls/dmusic/dmusic_private.h: added some new structs > - wine/dlls/dmusic/dmusic_loader.c: load file > - wine/dlls/dmusic/dmusic_preformance.c: minor fix > - wine/dlls/dmusic/helper.c: new file with file loading functions Regards, Raphael -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE+9ctCp7NA3AmQTU4RAnTBAJ9rsoPKZWAzvofqiK2ENFqi6Ja73gCfTICO thCaWwcK4Qcria2lDYb2AFU= =TGgh -----END PGP SIGNATURE-----