Re: What about performance in 3D games?

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Alex_G wrote:
> I've got the answer, finally: Wine uses CPU for calls redirection (translation). )
> 
> I feel it always goes "on the fly",.. or is there some kind of "buffering" present? =)

You still not understanding what Wine is and how it works. Just take it for granted that it will be slower with D3D then Windows.

If you want to know how Wine does it look here: http://source.winehq.org/git/wine.git/







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