Changelog: - fixed a bug in the FrameBuffer => Texture blits -- Lionel Ulmer - http://www.bbrox.org/
--- dlls/ddraw_CVS/d3dtexture.c 2003-05-30 15:15:00.000000000 +0200 +++ dlls/ddraw/d3dtexture.c 2003-05-30 18:02:37.000000000 +0200 @@ -264,7 +264,7 @@ return DDERR_INVALIDPARAMS; } - for (y = src_ptr->surface_desc.dwHeight - rsrc->top; + for (y = (src_ptr->surface_desc.dwHeight - rsrc->top - 1); y >= (src_ptr->surface_desc.dwHeight - (rsrc->top + height)); y--) { glCopyTexSubImage2D(GL_TEXTURE_2D, surf_ptr->mipmap_level,