Re: D3D8/D3D9 status

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Thanks, I figured DX9 support was probably pretty early at this point since 
it's so new.

On the full screen......does this apply only to Direct3D apps, not OpenGL? I 
have an OpenGL program, X-Plane, that runs incredibly well under Wine. It 
does take up the whole screen, but not sure if it's technically running in 
full screen mode. Setting it to a lower resolution than my desktop does not 
change my desktop res, X-Plane just runs in a smaller window. But, if I could 
just get my Direct3D stuff running even that well, it would be quite usable. 
Do you know of any way to force a D3D app to use hardware acceleration in 
windowed mode? The D3D app I have always reverts to 2D mode when going 
windowed.

	-Matt Bailey

On Monday 26 May 2003 02:15 am, you wrote:
> Hi,
>
>  i have seen you have many problems with d3d8 (and d3d9) so i send you a
> little current status of wine d3d8 and d3d9 implementations.
>
>   First d3d9 support is only a prototype (already working as well as d3d8)
> on my tree but it will be merging in few days the time to alexandre come
> back and commit my last patches (and the next two in few days)
>
>   Another problem you have is that currently we don't support fullscreen
> mode (we always use windowed mode without saying the application what we
> are doing). It's what you have a blank screen in foreground using some
> applications (i htink they use this ugly way for having some 2d stuff on
> d3d background).
>
>   If you want more informations mail us.
>
> Regards,
> Raphael
>
> PS: i'm not registred in wine-users so please CC me if you respond.
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