Thanks, I figured DX9 support was probably pretty early at this point since it's so new. On the full screen......does this apply only to Direct3D apps, not OpenGL? I have an OpenGL program, X-Plane, that runs incredibly well under Wine. It does take up the whole screen, but not sure if it's technically running in full screen mode. Setting it to a lower resolution than my desktop does not change my desktop res, X-Plane just runs in a smaller window. But, if I could just get my Direct3D stuff running even that well, it would be quite usable. Do you know of any way to force a D3D app to use hardware acceleration in windowed mode? The D3D app I have always reverts to 2D mode when going windowed. -Matt Bailey On Monday 26 May 2003 02:15 am, you wrote: > Hi, > > i have seen you have many problems with d3d8 (and d3d9) so i send you a > little current status of wine d3d8 and d3d9 implementations. > > First d3d9 support is only a prototype (already working as well as d3d8) > on my tree but it will be merging in few days the time to alexandre come > back and commit my last patches (and the next two in few days) > > Another problem you have is that currently we don't support fullscreen > mode (we always use windowed mode without saying the application what we > are doing). It's what you have a blank screen in foreground using some > applications (i htink they use this ugly way for having some 2d stuff on > d3d background). > > If you want more informations mail us. > > Regards, > Raphael > > PS: i'm not registred in wine-users so please CC me if you respond. _______________________________________________ wine-users mailing list wine-users@winehq.com http://www.winehq.com/mailman/listinfo/wine-users