ddraw: load OpenGL at runtime (take 4)

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Hi All,


This patch binds opengl at runtime, so we can build binaries with OpenGL enabled and still use some parts of ddraw on systems without OpenGL.

I've tried to follow Lionel's advice on this, and keep changes to a minimum.

I haven't tested it appart from compiling it, so if somebody who knows more about ddraw could give it a go, and comment that would be great.

Mike


ChangeLog: * load OpenGL from ddraw at runtime


? dlls/ddraw/ddraw_opengl.diff
? dlls/ddraw/ddraw_opengl3.diff
? dlls/ddraw/gl_private.h
Index: dlls/ddraw/Makefile.in
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/Makefile.in,v
retrieving revision 1.28
diff -u -r1.28 Makefile.in
--- dlls/ddraw/Makefile.in	21 Nov 2002 21:04:16 -0000	1.28
+++ dlls/ddraw/Makefile.in	16 May 2003 08:33:49 -0000
@@ -5,7 +5,7 @@
 MODULE    = ddraw.dll
 IMPORTS   = user32 gdi32 kernel32
 EXTRAINCL = @X_CFLAGS@
-EXTRALIBS = $(LIBUUID) @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
+EXTRALIBS = $(LIBUUID) @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ 
 
 LDDLLFLAGS = @LDDLLFLAGS@
 SYMBOLFILE = $(MODULE).tmp.o
Index: dlls/ddraw/ddraw_private.h
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/ddraw_private.h,v
retrieving revision 1.35
diff -u -r1.35 ddraw_private.h
--- dlls/ddraw/ddraw_private.h	2 Jan 2003 19:51:25 -0000	1.35
+++ dlls/ddraw/ddraw_private.h	16 May 2003 08:33:49 -0000
@@ -353,6 +353,7 @@
 
 extern Convert ModeEmulations[8];
 extern int _common_depth_to_pixelformat(DWORD depth,LPDIRECTDRAW ddraw);
+extern BOOL opengl_initialized;
 
 /******************************************************************************
  * Structure conversion (for thunks)
Index: dlls/ddraw/main.c
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/main.c,v
retrieving revision 1.31
diff -u -r1.31 main.c
--- dlls/ddraw/main.c	15 Mar 2003 00:12:43 -0000	1.31
+++ dlls/ddraw/main.c	16 May 2003 08:33:50 -0000
@@ -37,6 +37,11 @@
 /* This for all the enumeration and creation of D3D-related objects */
 #include "ddraw_private.h"
 #include "wine/debug.h"
+#include "wine/library.h"
+#include "wine/port.h"
+
+#define GLPRIVATE_NO_REDEFINE
+#include "gl_private.h"
 
 #define MAX_DDRAW_DRIVERS 3
 static const ddraw_driver* DDRAW_drivers[MAX_DDRAW_DRIVERS];
@@ -55,6 +60,186 @@
     LPVOID lpContext;
 } DirectDrawEnumerateProcData;
 
+BOOL opengl_initialized = 0;
+
+#ifdef HAVE_OPENGL
+
+static void *gl_handle = NULL;
+
+#define MAKE_FUNCPTR(f) typeof(f) * p##f = NULL;
+
+MAKE_FUNCPTR(glAlphaFunc)
+MAKE_FUNCPTR(glBegin)
+MAKE_FUNCPTR(glBindTexture)
+MAKE_FUNCPTR(glBlendFunc)
+MAKE_FUNCPTR(glClear)
+MAKE_FUNCPTR(glClearColor)
+MAKE_FUNCPTR(glClearDepth)
+MAKE_FUNCPTR(glClearStencil)
+MAKE_FUNCPTR(glClipPlane)
+MAKE_FUNCPTR(glColor3f)
+MAKE_FUNCPTR(glColor3ub)
+MAKE_FUNCPTR(glColor4ub)
+MAKE_FUNCPTR(glColorMaterial)
+MAKE_FUNCPTR(glCullFace)
+MAKE_FUNCPTR(glDeleteTextures)
+MAKE_FUNCPTR(glDepthFunc)
+MAKE_FUNCPTR(glDepthMask)
+MAKE_FUNCPTR(glDisable)
+MAKE_FUNCPTR(glDrawBuffer)
+MAKE_FUNCPTR(glDrawPixels)
+MAKE_FUNCPTR(glEnable)
+MAKE_FUNCPTR(glEnd)
+MAKE_FUNCPTR(glFlush)
+MAKE_FUNCPTR(glFogf)
+MAKE_FUNCPTR(glFogfv)
+MAKE_FUNCPTR(glFogi)
+MAKE_FUNCPTR(glFrontFace)
+MAKE_FUNCPTR(glGenTextures)
+MAKE_FUNCPTR(glGetBooleanv)
+MAKE_FUNCPTR(glGetFloatv)
+MAKE_FUNCPTR(glGetIntegerv)
+MAKE_FUNCPTR(glHint)
+MAKE_FUNCPTR(glLightModelfv)
+MAKE_FUNCPTR(glLightModeli)
+MAKE_FUNCPTR(glLightfv)
+MAKE_FUNCPTR(glLoadIdentity)
+MAKE_FUNCPTR(glLoadMatrixf)
+MAKE_FUNCPTR(glMaterialf)
+MAKE_FUNCPTR(glMaterialfv)
+MAKE_FUNCPTR(glMatrixMode)
+MAKE_FUNCPTR(glMultMatrixf)
+MAKE_FUNCPTR(glNormal3f)
+MAKE_FUNCPTR(glNormal3fv)
+MAKE_FUNCPTR(glPolygonMode)
+MAKE_FUNCPTR(glPolygonOffset)
+MAKE_FUNCPTR(glPopMatrix)
+MAKE_FUNCPTR(glPushMatrix)
+MAKE_FUNCPTR(glRasterPos2f)
+MAKE_FUNCPTR(glReadBuffer)
+MAKE_FUNCPTR(glReadPixels)
+MAKE_FUNCPTR(glShadeModel)
+MAKE_FUNCPTR(glStencilFunc)
+MAKE_FUNCPTR(glStencilMask)
+MAKE_FUNCPTR(glStencilOp)
+MAKE_FUNCPTR(glTexCoord2f)
+MAKE_FUNCPTR(glTexCoord2fv)
+MAKE_FUNCPTR(glTexEnvi)
+MAKE_FUNCPTR(glTexImage2D)
+MAKE_FUNCPTR(glTexParameteri)
+MAKE_FUNCPTR(glTexParameterfv)
+MAKE_FUNCPTR(glTexSubImage2D)
+MAKE_FUNCPTR(glTranslatef)
+MAKE_FUNCPTR(glVertex3f)
+MAKE_FUNCPTR(glVertex3fv)
+MAKE_FUNCPTR(glVertex4f)
+MAKE_FUNCPTR(glXCreateContext)
+MAKE_FUNCPTR(glXDestroyContext)
+MAKE_FUNCPTR(glXMakeCurrent)
+MAKE_FUNCPTR(glXSwapBuffers)
+
+#undef MAKE_FUNCPTR
+
+static BOOL DDRAW_bind_to_opengl( void )
+{
+    char *glname = SONAME_LIBGL;
+
+    gl_handle = wine_dlopen(glname, RTLD_NOW, NULL, 0);
+    if(!gl_handle) {
+        ERR("Wine cannot find the OpenGL graphics library (%s).\n",glname);
+	return FALSE;
+    }
+
+#define LOAD_FUNCPTR(f) \
+    if((p##f = wine_dlsym(gl_handle, #f, NULL, 0)) == NULL) \
+    { \
+        WARN("Can't find symbol %s\n", #f); \
+        goto sym_not_found; \
+    }
+
+    LOAD_FUNCPTR(glAlphaFunc)
+    LOAD_FUNCPTR(glBegin)
+    LOAD_FUNCPTR(glBindTexture)
+    LOAD_FUNCPTR(glBlendFunc)
+    LOAD_FUNCPTR(glClear)
+    LOAD_FUNCPTR(glClearColor)
+    LOAD_FUNCPTR(glClearDepth)
+    LOAD_FUNCPTR(glClearStencil)
+    LOAD_FUNCPTR(glClipPlane)
+    LOAD_FUNCPTR(glColor3f)
+    LOAD_FUNCPTR(glColor3ub)
+    LOAD_FUNCPTR(glColor4ub)
+    LOAD_FUNCPTR(glColorMaterial)
+    LOAD_FUNCPTR(glCullFace)
+    LOAD_FUNCPTR(glDeleteTextures)
+    LOAD_FUNCPTR(glDepthFunc)
+    LOAD_FUNCPTR(glDepthMask)
+    LOAD_FUNCPTR(glDisable)
+    LOAD_FUNCPTR(glDrawBuffer)
+    LOAD_FUNCPTR(glDrawPixels)
+    LOAD_FUNCPTR(glEnable)
+    LOAD_FUNCPTR(glEnd)
+    LOAD_FUNCPTR(glFlush)
+    LOAD_FUNCPTR(glFogf)
+    LOAD_FUNCPTR(glFogfv)
+    LOAD_FUNCPTR(glFogi)
+    LOAD_FUNCPTR(glFrontFace)
+    LOAD_FUNCPTR(glGenTextures)
+    LOAD_FUNCPTR(glGetBooleanv)
+    LOAD_FUNCPTR(glGetFloatv)
+    LOAD_FUNCPTR(glGetIntegerv)
+    LOAD_FUNCPTR(glHint)
+    LOAD_FUNCPTR(glLightModelfv)
+    LOAD_FUNCPTR(glLightModeli)
+    LOAD_FUNCPTR(glLightfv)
+    LOAD_FUNCPTR(glLoadIdentity)
+    LOAD_FUNCPTR(glLoadMatrixf)
+    LOAD_FUNCPTR(glMaterialf)
+    LOAD_FUNCPTR(glMaterialfv)
+    LOAD_FUNCPTR(glMatrixMode)
+    LOAD_FUNCPTR(glMultMatrixf)
+    LOAD_FUNCPTR(glNormal3f)
+    LOAD_FUNCPTR(glNormal3fv)
+    LOAD_FUNCPTR(glPolygonMode)
+    LOAD_FUNCPTR(glPolygonOffset)
+    LOAD_FUNCPTR(glPopMatrix)
+    LOAD_FUNCPTR(glPushMatrix)
+    LOAD_FUNCPTR(glRasterPos2f)
+    LOAD_FUNCPTR(glReadBuffer)
+    LOAD_FUNCPTR(glReadPixels)
+    LOAD_FUNCPTR(glShadeModel)
+    LOAD_FUNCPTR(glStencilFunc)
+    LOAD_FUNCPTR(glStencilMask)
+    LOAD_FUNCPTR(glStencilOp)
+    LOAD_FUNCPTR(glTexCoord2f)
+    LOAD_FUNCPTR(glTexCoord2fv)
+    LOAD_FUNCPTR(glTexEnvi)
+    LOAD_FUNCPTR(glTexImage2D)
+    LOAD_FUNCPTR(glTexParameteri)
+    LOAD_FUNCPTR(glTexSubImage2D)
+    LOAD_FUNCPTR(glTranslatef)
+    LOAD_FUNCPTR(glVertex3f)
+    LOAD_FUNCPTR(glVertex3fv)
+    LOAD_FUNCPTR(glVertex4f)
+    LOAD_FUNCPTR(glXCreateContext)
+    LOAD_FUNCPTR(glXDestroyContext)
+    LOAD_FUNCPTR(glXMakeCurrent)
+    LOAD_FUNCPTR(glXSwapBuffers)
+#undef LOAD_FUNCPTR
+
+    return TRUE;
+
+sym_not_found:
+    ERR("Wine cannot find certain functions that it needs inside the OpenGL\n"
+        "graphics library.  To enable Wine to use OpenGL please upgrade\n"
+        "your OpenGL libraries\n");
+    wine_dlclose(gl_handle, NULL, 0);
+    gl_handle = NULL;
+    return FALSE;
+}
+
+#endif /* HAVE_OPENGL */
+
 /***********************************************************************
  *		DirectDrawEnumerateExA (DDRAW.@)
  */
@@ -531,6 +716,9 @@
             wine_tsx11_lock_ptr   = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
             wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
         }
+#ifdef HAVE_OPENGL
+        opengl_initialized = DDRAW_bind_to_opengl();
+#endif /* HAVE_OPENGL */
     }
 
     if (DDRAW_num_drivers > 0)
Index: dlls/ddraw/mesa_private.h
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/mesa_private.h,v
retrieving revision 1.42
diff -u -r1.42 mesa_private.h
--- dlls/ddraw/mesa_private.h	12 May 2003 03:09:17 -0000	1.42
+++ dlls/ddraw/mesa_private.h	16 May 2003 08:33:50 -0000
@@ -26,26 +26,7 @@
 
 #ifdef HAVE_OPENGL
 
-#undef APIENTRY
-#undef CALLBACK
-#undef WINAPI
-
-#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
-#include <GL/gl.h>
-#include <GL/glx.h>
-#ifdef HAVE_GL_GLEXT_H
-# include <GL/glext.h>
-#endif
-#undef  XMD_H
-
-#undef APIENTRY
-#undef CALLBACK
-#undef WINAPI
-
-/* Redefines the constants */
-#define CALLBACK    __stdcall
-#define WINAPI      __stdcall
-#define APIENTRY    WINAPI
+#include "gl_private.h"
 
 /* X11 locking */
 
Index: dlls/ddraw/ddraw/hal.c
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/ddraw/hal.c,v
retrieving revision 1.9
diff -u -r1.9 hal.c
--- dlls/ddraw/ddraw/hal.c	13 Jan 2003 18:30:47 -0000	1.9
+++ dlls/ddraw/ddraw/hal.c	16 May 2003 08:33:50 -0000
@@ -138,11 +138,10 @@
 	dd_gbl.lpD3DHALCallbacks2 = (ULONG_PTR)&d3d_hal_cbs2;
     }
 
-#ifdef HAVE_OPENGL
-    if (d3d_hal_data.hwCaps.dwFlags & D3DDD_WINE_OPENGL_DEVICE) {
+    if( opengl_initialized && 
+           (d3d_hal_data.hwCaps.dwFlags & D3DDD_WINE_OPENGL_DEVICE) ) {
         /*GL_DirectDraw_Init(&dd_gbl);*/
     }
-#endif
 
     return FALSE;
 }
Index: dlls/ddraw/ddraw/main.c
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/ddraw/main.c,v
retrieving revision 1.40
diff -u -r1.40 main.c
--- dlls/ddraw/ddraw/main.c	11 May 2003 03:46:53 -0000	1.40
+++ dlls/ddraw/ddraw/main.c	16 May 2003 08:33:51 -0000
@@ -179,10 +179,11 @@
 	*obj = ICOM_INTERFACE(This, IDirectDraw4);
     }
 #ifdef HAVE_OPENGL
-    else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
+    else if ( opengl_initialized && 
+            ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
 	      IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
 	      IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
-	      IsEqualGUID( &IID_IDirect3D7 , refiid ) )
+	      IsEqualGUID( &IID_IDirect3D7 , refiid ) ) )
     {
         IDirect3DImpl *d3d_impl;
 	HRESULT ret_value;
Index: dlls/ddraw/ddraw/user.c
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/ddraw/user.c,v
retrieving revision 1.15
diff -u -r1.15 user.c
--- dlls/ddraw/ddraw/user.c	7 Mar 2003 20:34:34 -0000	1.15
+++ dlls/ddraw/ddraw/user.c	16 May 2003 08:33:51 -0000
@@ -173,10 +173,11 @@
 		| DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN		\
 		| DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
     This->caps.dwCaps |= DDCAPS_GDI | DDCAPS_PALETTE | BLIT_CAPS;
-#ifdef HAVE_OPENGL
-    /* Hack for D3D code */
-    This->caps.dwCaps |= DDCAPS_3D;
-#endif /* HAVE_OPENGL */
+    if( opengl_initialized )
+    {
+        /* Hack for D3D code */
+        This->caps.dwCaps |= DDCAPS_3D;
+    }
     This->caps.dwCaps2 |= DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED |
 			  DDCAPS2_PRIMARYGAMMA | DDCAPS2_WIDESURFACES;
     This->caps.dwCKeyCaps |= CKEY_CAPS;
@@ -198,10 +199,11 @@
 				 DDSCAPS_OFFSCREENPLAIN | DDSCAPS_PALETTE |
 				 DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
 				 DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE;
-#ifdef HAVE_OPENGL
-    /* Hacks for D3D code */
-    This->caps.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
-#endif /* HAVE_OPENGL */
+    if( opengl_initialized )
+    {
+        /* Hacks for D3D code */
+        This->caps.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
+    }
     
     This->caps.ddsOldCaps.dwCaps = This->caps.ddsCaps.dwCaps;
 #undef BLIT_CAPS
Index: dlls/ddraw/dsurface/main.c
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/dsurface/main.c,v
retrieving revision 1.46
diff -u -r1.46 main.c
--- dlls/ddraw/dsurface/main.c	15 Mar 2003 01:11:14 -0000	1.46
+++ dlls/ddraw/dsurface/main.c	16 May 2003 08:33:52 -0000
@@ -179,8 +179,12 @@
 	return S_OK;
     }
 #ifdef HAVE_OPENGL
-    else if ( IsEqualGUID( &IID_D3DDEVICE_OpenGL, riid ) ||
-	      IsEqualGUID( &IID_IDirect3DHALDevice, riid) )
+    /* interfaces following here require OpenGL */
+    if( !opengl_initialized )
+        return E_NOINTERFACE;
+
+    if ( IsEqualGUID( &IID_D3DDEVICE_OpenGL, riid ) ||
+	  IsEqualGUID( &IID_IDirect3DHALDevice, riid) )
     {
         IDirect3DDeviceImpl *d3ddevimpl;
 	HRESULT ret_value;
@@ -220,7 +224,7 @@
 	}
 	This->ref++;
 	return ret_value;
-    }    
+    }
 #endif
 
     return E_NOINTERFACE;
--- /dev/null	1994-07-18 08:46:18.000000000 +0900
+++ dlls/ddraw/gl_private.h	2003-05-15 14:12:26.000000000 +0900
@@ -0,0 +1,178 @@
+
+#ifndef __GRAPHICS_WINE_GL_PRIVATE_H
+#define __GRAPHICS_WINE_GL_PRIVATE_H
+
+#ifdef HAVE_OPENGL
+
+#undef APIENTRY
+#undef CALLBACK
+#undef WINAPI
+
+#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
+#include <GL/gl.h>
+#include <GL/glx.h>
+#ifdef HAVE_GL_GLEXT_H
+# include <GL/glext.h>
+#endif
+#undef  XMD_H
+
+#undef APIENTRY
+#undef CALLBACK
+#undef WINAPI
+
+/* Redefines the constants */
+#define CALLBACK    __stdcall
+#define WINAPI      __stdcall
+#define APIENTRY    WINAPI
+
+#define MAKE_FUNCPTR(f) extern typeof(f) * p##f;
+
+MAKE_FUNCPTR(glAlphaFunc)
+MAKE_FUNCPTR(glBegin)
+MAKE_FUNCPTR(glBindTexture)
+MAKE_FUNCPTR(glBlendFunc)
+MAKE_FUNCPTR(glClear)
+MAKE_FUNCPTR(glClearColor)
+MAKE_FUNCPTR(glClearDepth)
+MAKE_FUNCPTR(glClearStencil)
+MAKE_FUNCPTR(glClipPlane)
+MAKE_FUNCPTR(glColor3f)
+MAKE_FUNCPTR(glColor3ub)
+MAKE_FUNCPTR(glColor4ub)
+MAKE_FUNCPTR(glColorMaterial)
+MAKE_FUNCPTR(glCullFace)
+MAKE_FUNCPTR(glDeleteTextures)
+MAKE_FUNCPTR(glDepthFunc)
+MAKE_FUNCPTR(glDepthMask)
+MAKE_FUNCPTR(glDisable)
+MAKE_FUNCPTR(glDrawBuffer)
+MAKE_FUNCPTR(glDrawPixels)
+MAKE_FUNCPTR(glEnable)
+MAKE_FUNCPTR(glEnd)
+MAKE_FUNCPTR(glFlush)
+MAKE_FUNCPTR(glFogf)
+MAKE_FUNCPTR(glFogfv)
+MAKE_FUNCPTR(glFogi)
+MAKE_FUNCPTR(glFrontFace)
+MAKE_FUNCPTR(glGenTextures)
+MAKE_FUNCPTR(glGetBooleanv)
+MAKE_FUNCPTR(glGetFloatv)
+MAKE_FUNCPTR(glGetIntegerv)
+MAKE_FUNCPTR(glHint)
+MAKE_FUNCPTR(glLightModelfv)
+MAKE_FUNCPTR(glLightModeli)
+MAKE_FUNCPTR(glLightfv)
+MAKE_FUNCPTR(glLoadIdentity)
+MAKE_FUNCPTR(glLoadMatrixf)
+MAKE_FUNCPTR(glMaterialf)
+MAKE_FUNCPTR(glMaterialfv)
+MAKE_FUNCPTR(glMatrixMode)
+MAKE_FUNCPTR(glMultMatrixf)
+MAKE_FUNCPTR(glNormal3f)
+MAKE_FUNCPTR(glNormal3fv)
+MAKE_FUNCPTR(glPolygonMode)
+MAKE_FUNCPTR(glPolygonOffset)
+MAKE_FUNCPTR(glPopMatrix)
+MAKE_FUNCPTR(glPushMatrix)
+MAKE_FUNCPTR(glRasterPos2f)
+MAKE_FUNCPTR(glReadBuffer)
+MAKE_FUNCPTR(glReadPixels)
+MAKE_FUNCPTR(glShadeModel)
+MAKE_FUNCPTR(glStencilFunc)
+MAKE_FUNCPTR(glStencilMask)
+MAKE_FUNCPTR(glStencilOp)
+MAKE_FUNCPTR(glTexCoord2f)
+MAKE_FUNCPTR(glTexCoord2fv)
+MAKE_FUNCPTR(glTexEnvi)
+MAKE_FUNCPTR(glTexImage2D)
+MAKE_FUNCPTR(glTexParameteri)
+MAKE_FUNCPTR(glTexParameterfv)
+MAKE_FUNCPTR(glTexSubImage2D)
+MAKE_FUNCPTR(glTranslatef)
+MAKE_FUNCPTR(glVertex3f)
+MAKE_FUNCPTR(glVertex3fv)
+MAKE_FUNCPTR(glVertex4f)
+MAKE_FUNCPTR(glXCreateContext)
+MAKE_FUNCPTR(glXDestroyContext)
+MAKE_FUNCPTR(glXMakeCurrent)
+MAKE_FUNCPTR(glXSwapBuffers)
+#undef MAKE_FUNCPTR
+
+#ifndef GLPRIVATE_NO_REDEFINE
+
+#define glAlphaFunc pglAlphaFunc
+#define glBegin pglBegin
+#define glBindTexture pglBindTexture
+#define glBlendFunc pglBlendFunc
+#define glClear pglClear
+#define glClearColor pglClearColor
+#define glClearDepth pglClearDepth
+#define glClearStencil pglClearStencil
+#define glClipPlane pglClipPlane
+#define glColor3f pglColor3f
+#define glColor3ub pglColor3ub
+#define glColor4ub pglColor4ub
+#define glColorMaterial pglColorMaterial
+#define glCullFace pglCullFace
+#define glDeleteTextures pglDeleteTextures
+#define glDepthFunc pglDepthFunc
+#define glDepthMask pglDepthMask
+#define glDisable pglDisable
+#define glDrawBuffer pglDrawBuffer
+#define glDrawPixels pglDrawPixels
+#define glEnable pglEnable
+#define glEnd pglEnd
+#define glFlush pglFlush
+#define glFogf pglFogf
+#define glFogfv pglFogfv
+#define glFogi pglFogi
+#define glFrontFace pglFrontFace
+#define glGenTextures pglGenTextures
+#define glGetBooleanv pglGetBooleanv
+#define glGetFloatv pglGetFloatv
+#define glGetIntegerv pglGetIntegerv
+#define glHint pglHint
+#define glLightModelfv pglLightModelfv
+#define glLightModeli pglLightModeli
+#define glLightfv pglLightfv
+#define glLoadIdentity pglLoadIdentity
+#define glLoadMatrixf pglLoadMatrixf
+#define glMaterialf pglMaterialf
+#define glMaterialfv pglMaterialfv
+#define glMatrixMode pglMatrixMode
+#define glMultMatrixf pglMultMatrixf
+#define glNormal3f pglNormal3f
+#define glNormal3fv pglNormal3fv
+#define glPolygonMode pglPolygonMode
+#define glPolygonOffset pglPolygonOffset
+#define glPopMatrix pglPopMatrix
+#define glPushMatrix pglPushMatrix
+#define glRasterPos2f pglRasterPos2f
+#define glReadBuffer pglReadBuffer
+#define glReadPixels pglReadPixels
+#define glShadeModel pglShadeModel
+#define glStencilFunc pglStencilFunc
+#define glStencilMask pglStencilMask
+#define glStencilOp pglStencilOp
+#define glTexCoord2f pglTexCoord2f
+#define glTexCoord2fv pglTexCoord2fv
+#define glTexEnvi pglTexEnvi
+#define glTexImage2D pglTexImage2D
+#define glTexParameteri pglTexParameteri
+#define glTexParameterfv pglTexParameterfv
+#define glTexSubImage2D pglTexSubImage2D
+#define glTranslatef pglTranslatef
+#define glVertex3f pglVertex3f
+#define glVertex3fv pglVertex3fv
+#define glVertex4f pglVertex4f
+#define glXCreateContext pglXCreateContext
+#define glXDestroyContext pglXDestroyContext
+#define glXMakeCurrent pglXMakeCurrent
+#define glXSwapBuffers pglXSwapBuffers
+
+#endif /* GLPRIVATE_NO_REDEFINE */
+
+#endif /* HAVE_OPENGL */
+
+#endif /* __GRAPHICS_WINE_GL_PRIVATE_H */
+

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