-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, very good ;) > Changelog > > Implement Texture Transform Flags the best we can for now. Typo too many "*/": + /* BUT - Projected is more 'fun' - Cant be done for ptr mode. + Probably should scan enabled texture units and drop back to + slow mode if found? */ + parameter (see comments under D3DTSS_TEXTURETRANSFORMFLAGS */ > Jason > PS Dont expect much more from me for a while now - Busy playing games... lol, i think you'll come back in few days ;) Regards, Raphael -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (GNU/Linux) iD8DBQE+xAt2p7NA3AmQTU4RAhwIAJ9cKJtwdSvq6PI3rcd3AStDM/kiHwCcC56a RTYzEhoUYaclTa9M3NHWF7U= =aX4R -----END PGP SIGNATURE-----