Re: [dx8-33] More maxpayne fixes

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Hi,

very good ;)

> Changelog
>
> Implement Texture Transform Flags the best we can for now.

Typo too many "*/":

+                           /* BUT - Projected is more 'fun' - Cant be done 
for ptr mode.
+                              Probably should scan enabled texture units and 
drop back to 
+                              slow mode if found?                                         
*/
+                              parameter (see comments under 
D3DTSS_TEXTURETRANSFORMFLAGS */

> Jason
> PS Dont expect much more from me for a while now - Busy playing games...

lol, i think you'll come back in few days ;)

Regards,
Raphael
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