[dx8-24] cube textures capabilities

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Hi,

Changelog:
 - declare wh can support cube textures (currently only creation are done) now 
we can launch more d3d8 sdk samples
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Index: directx.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/directx.c,v
retrieving revision 1.31
diff -u -r1.31 directx.c
--- directx.c	13 May 2003 23:50:05 -0000	1.31
+++ directx.c	14 May 2003 08:16:10 -0000
@@ -335,7 +335,7 @@
     pCaps->DestBlendCaps = 0xFFFFFFFF;   /*FIXME: Tidy up later */
     pCaps->AlphaCmpCaps  = 0xFFFFFFFF;   /*FIXME: Tidy up later */
     pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_COLORGOURAUDRGB ;
-    pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP;
+    pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_MIPCUBEMAP | D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP;
     pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR  | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFPOINT |
                                D3DPTFILTERCAPS_MIPFLINEAR  | D3DPTFILTERCAPS_MIPFPOINT ;
     pCaps->CubeTextureFilterCaps = 0;

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