Changelog: - actually set the GL context before doing any GL calls -- Lionel Ulmer - http://www.bbrox.org/
Index: dlls/ddraw/d3ddevice/mesa.c =================================================================== RCS file: /home/wine/wine/dlls/ddraw/d3ddevice/mesa.c,v retrieving revision 1.91 diff -u -w -r1.91 mesa.c @@ -2314,6 +2291,13 @@ memcpy(object->view_mat , id_mat, 16 * sizeof(float)); memcpy(object->proj_mat , id_mat, 16 * sizeof(float)); + /* Initialisation */ + TRACE(" setting current context\n"); + LEAVE_GL(); + object->set_context(object); + ENTER_GL(); + TRACE(" current context set\n"); + /* allocate the clipping planes */ glGetIntegerv(GL_MAX_CLIP_PLANES,&max_clipping_planes); if (max_clipping_planes>32) { @@ -2324,14 +2308,8 @@ TRACE(" capable of %d clipping planes\n", (int)object->max_clipping_planes ); object->clipping_planes = (d3d7clippingplane*)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->max_clipping_planes * sizeof(d3d7clippingplane)); - /* Initialisation */ - TRACE(" setting current context\n"); - LEAVE_GL(); - object->set_context(object); - ENTER_GL(); - TRACE(" current context set\n"); - glHint(GL_FOG_HINT,GL_NICEST); + glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glDrawBuffer(buffer);