-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Vendredi 28 Février 2003 17:31, Rok Mandeljc a écrit : > I've implemented part of d3dx8.dll related to d3dx8math.h header (stubs, > I'll implement real functs later). > This is my first work with COM interfaces so please someone check it if > it's ok. Great ;) For me it seems correct, but i can't test now as i am not at home Problems: - - your headers are too "microsoft compliant": i can't use copy&paste with microsft headers for wine headers ;( - - inlining headers are not very usable with most of the unix compilers so you have to find a way to get it working (in my proto, i haven't inlining actived) If you want to play wuth dx i have already done most of the easy implementations of maths functions, MatrixStack is almost complete, etc... The last time i worked for dx8, i was trying to get D3DXFont working ... But i haven"t send it because lack of time ;( Regards Raphael PS: sorry for my very poor english, but i had an operation at my left eye, and i can't see very well ;((( > ChangeLog: > - added files: > - wine/dlls/d3dx8/d3dx8math.c (direct3d x 8 math functions) > - wine/dlls/d3dx8/d3dx8math_private.h (ID3DXMatrixStack > Implementation) > - wine/dlls/d3dx8/d3dxmatrixstack.c (ID3DXMatrixStack stubs) > - wine/include/d3dx8math.h (Direct3D X 8 Math definitions and > ID3DXMatrixStack Interface) > - wine/include/d3dx8math.inl (inline Direct3D X 8 Math functions) > - some minor adjustments in existing files -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (GNU/Linux) iD8DBQE+YIpSp7NA3AmQTU4RAjwSAKCdHibb6O4gggcSTFIZycJTvdTcQACZAbdR dRh7Vk+kqgTW8fXDTUEFuwI= =czE5 -----END PGP SIGNATURE-----