Re: A few quick questions

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dkopko@stevens-tech.edu wrote:

I am using wine-02052003 CVS.  (I posted this before but I assume it got dumped
by the spam filter as I wasn't yet subscribed.)


1)  Is it at all advisable to run any of the DirectX installers that come with
games?  Are they totally useless to wine, or if not, which of the dlls which
they provide would be useful to have installed?

Why are you trying to install DirectX. AFAICT this is not going to work. Wines implementation of DirectX may need improvement but I think it would work better that trying to use a native version.

2)  I read on one of these mailing lists that the wine executable (and I assume
the libraries?) has to be able to be reached from a Windows drive letter.  Is
this really so?  I let winebuild do the build and install, but it did set that
up for me.  If it should be that way, what is the usual way to set that up (as
/usr/local/lib/wine is not writable by the user I'd like to run games as)?

The problem is not with wine executables (in /usr/local/lib/wine) but the wine source tree ./tools/wineinstall is slightly broken that way. There is a patch in the queue that fixes this. It really depends on where you have installed wine for this to affect you the way it is. If your wine tree is in your home directory somewhere then most likely this is not an issue.

3)  Is there any simple and straightfoward way to test whether or not wine is
having trouble using OpenGL for hardware acceleration?  I have been unable to
get it to work with Grim Fandango.  I have an nVidia card, and I noticed there
was discussion of a problem or uniqueness due to their headers.  Is there some
special way that I need to compile wine?

I am far from an expert on this issue and will leave it for someone better qualified.

--

Tony Lambregts



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