Changelog : Fix comment in ZfromZproj. Fix missing path in lighting code. Move some OpenGL fog init to the right place. Christian Costa titan.costa@wanadoo.fr
Index: d3ddevice/mesa.c =================================================================== RCS file: /home/wine/wine/dlls/ddraw/d3ddevice/mesa.c,v retrieving revision 1.83 diff -u -r1.83 mesa.c --- d3ddevice/mesa.c 23 Jan 2003 01:21:50 -0000 1.83 +++ d3ddevice/mesa.c 31 Jan 2003 20:21:00 -0000 @@ -683,7 +683,7 @@ c = This->proj_mat->_43; d = This->proj_mat->_44; /* We have in homogenous coordinates Z' = a * Z + c and W' = b * Z + d - * So in non homogenous coordinates we have Zproj = (a * Z + b) / (c * Z + d) + * So in non homogenous coordinates we have Zproj = (a * Z + c) / (b * Z + d) * And finally Z = (d * Zproj - c) / (a - b * Zproj) */ return (d*Zproj - c) / (a - b*Zproj); @@ -710,7 +710,7 @@ glThis->transform_state = GL_TRANSFORM_ORTHO; d3ddevice_set_ortho(This); } - if (This->state_block.render_state[D3DRENDERSTATE_FOGENABLE - 1] == TRUE) {glHint(GL_FOG_HINT,GL_NICEST); + if (This->state_block.render_state[D3DRENDERSTATE_FOGENABLE - 1] == TRUE) { if (This->state_block.render_state[D3DRENDERSTATE_FOGTABLEMODE - 1] != D3DFOG_NONE) { switch (This->state_block.render_state[D3DRENDERSTATE_FOGTABLEMODE - 1]) { case D3DFOG_LINEAR: glFogi(GL_FOG_MODE,GL_LINEAR); break; @@ -734,10 +734,10 @@ glDisable(GL_FOG); /* Handle the 'no-normal' case */ - if (vertex_lit == TRUE) - glDisable(GL_LIGHTING); - else if (This->state_block.render_state[D3DRENDERSTATE_LIGHTING - 1] == TRUE) + if ((vertex_lit == FALSE) && (This->state_block.render_state[D3DRENDERSTATE_LIGHTING - 1] == TRUE)) glEnable(GL_LIGHTING); + else + glDisable(GL_LIGHTING); /* Handle the code for pre-vertex material properties */ if (vertex_transformed == FALSE) { @@ -2266,6 +2266,7 @@ ENTER_GL(); TRACE(" current context set\n"); + glHint(GL_FOG_HINT,GL_NICEST); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glDrawBuffer(buffer);