[D3D 88] Implements IDirect3DDevice7_Load

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Hi all,

This patch enables texturing in Sacrifice demo.
Unfortunately, the demo suffers from serious vertex transformation problems.

Bye,
Christian.


Changelog :
Implement IDirect3DDevice7_Load

Christian Costa   titan.costa@wanadoo.fr

Index: d3ddevice/main.c
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/d3ddevice/main.c,v
retrieving revision 1.34
diff -u -r1.34 main.c
--- d3ddevice/main.c	7 Jan 2003 23:08:31 -0000	1.34
+++ d3ddevice/main.c	31 Jan 2003 19:57:22 -0000
@@ -828,7 +828,9 @@
                                 DWORD dwFlags)
 {
     ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
-    FIXME("(%p/%p)->(%p,%p,%p,%p,%08lx): stub!\n", This, iface, lpDestTex, lpDestPoint, lpSrcTex, lprcSrcRect, dwFlags);
+    FIXME("(%p/%p)->(%p,%p,%p,%p,%08lx): Partially Implemented!\n", This, iface, lpDestTex, lpDestPoint, lpSrcTex, lprcSrcRect, dwFlags);
+    IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, lpDestTex),
+		            COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, lpSrcTex));
     return DD_OK;
 }
 

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