sound3d stub implementations, part III

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Well, this implements IDirectSound3DBufferImpl_Set*(), although I have feeling they don't work yet (3d sound still doesn't work and since IDirectSound3DListenerImpl has need_recalc boolean, i guess everything has to be recalculated again (using all properties; btw, if someone has any ideas, please tell me)). I'll concentrate on calculating later (when I replace all stubs).

Attachment: sound3d-3.diff
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