sound3d stub implementations, part iv

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This is the last one for a while. Unfortunately it doesn't make 3d sound work (i've found option for disabling it in ultima ix, so that doesn't matter so much), so i'm sure now there must be some kind of calculation. Documentation I've got from msdn indicates that i have to use all properties of both interfaces and calculate volume of sound depending on position of buffer and listener (http://www.microsoft.com/msj/defaultframe.asp?page=/msj/0698/sound/sound.htm&nav=/msj/0698/newnav.htm).
 
Changelog:
    - implementation of IDirectSound3DListenerImpl_Set*()

Attachment: sound3d-4.diff
Description: Binary data


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