Re: sound3d stub implementations, part I

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----- Original Message -----
From: "Andreas Mohr" <andi@rhlx01.fht-esslingen.de>
To: <wine-devel@winehq.com>
Cc: "Rok Mandeljc" <rokmandeljc@hotmail.com>
Sent: Tuesday, December 10, 2002 11:45 PM
Subject: Re: sound3d stub implementations, part I


> On Tue, Dec 10, 2002 at 09:14:27PM +0100, Rok Mandeljc wrote:
> > I've managed to run ultima ix with openglide, but sound doesn't really
work (3D sound is silent). So I've decided to try to implement stubs in
sound3d.c in dsound. This is first part of it. It's my first real work, so
someone please check it if it's ok (it seems logical to me, but it could be
wrong).
> Actually it seems quite illogical to me...
>
> Hint, hint: you forgot the patch ;-))
>
> Andreas Mohr
>
Well, I'm not sure if my first patch made it through, so I'm sending it
again :-)

Attachment: sound3d-1.diff
Description: Binary data


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