I've managed to run ultima ix with openglide, but
sound doesn't really work (3D sound is silent). So I've decided to try to
implement stubs in sound3d.c in dsound. This is first part of it. It's my first
real work, so someone please check it if it's ok (it seems logical to me, but it
could be wrong).
Changelog:
- implemented IDirectSound3DBufferImpl_Get*()
functions
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