dx8 - multitexturing

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Changelog

- Fix bug in multitexturing introduced during dummy texture changes
- Additional traces

FYI The aim is to eventually remove the checkGLcall macro via a #define once
the code gets more stable, leaving it in as a debugging aid. I also want to
do the same for more of the basic tracing which is only useful when
debugging for performance reasons.

Jason



Attachment: multitexture.patch
Description: Binary data


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