Klaus Niederkrueger wrote: >Hi, > >There is this (freeware) game called Dink Smallwood, which I would like to >play and it almost works but not quite: > >You walk around in this game in a view from above, but wine does not draw >the floor tiles, which is quite annoying. > >So I printed out the debugging-manual and tried to figure out, what's >going on. There are two function calls, which I believe to have identified >as the culprits: > > DIB_DirectDraw_Blt >or > DIB_DirectDraw_BltFast > >The first function call complains saying that DBLT_ASYNC|DBLT_WAIT is not >supported, but as far as I understand the source code, still everything >should be rendered. > Yes Async/wait should have no affect at since we are not dealing with hardware > >The second function is also called a lot and here I am not so sure, what >happens. Is this function completely implemented? I think it is strange >that the last argument is zero, whenever the game calls it. I read the >specification on the ms-homepage and it does not say that you can call it >with a zero parameter. > That I suppose would be strange > >I think this debugging is very nice (I think it is nicer than actually >playing the game), but I'm far from understanding everything and so I >would be very gratefull for some help. > > Could you start a bug in bugzilla ( http:\\bugs.winehq.org ) with a link to where the program can be downloaded. I or Lionel might be able to fix it. >Thanks > > Your welcome Tony Lambregts PS: I know you sent this a couple weeks ago but I am just catching up on this list _______________________________________________ wine-users mailing list wine-users@winehq.com http://www.winehq.com/mailman/listinfo/wine-users