Hi, There is this (freeware) game called Dink Smallwood, which I would like to play and it almost works but not quite: You walk around in this game in a view from above, but wine does not draw the floor tiles, which is quite annoying. So I printed out the debugging-manual and tried to figure out, what's going on. There are two function calls, which I believe to have identified as the culprits: DIB_DirectDraw_Blt or DIB_DirectDraw_BltFast The first function call complains saying that DBLT_ASYNC|DBLT_WAIT is not supported, but as far as I understand the source code, still everything should be rendered. The second function is also called a lot and here I am not so sure, what happens. Is this function completely implemented? I think it is strange that the last argument is zero, whenever the game calls it. I read the specification on the ms-homepage and it does not say that you can call it with a zero parameter. I think this debugging is very nice (I think it is nicer than actually playing the game), but I'm far from understanding everything and so I would be very gratefull for some help. Thanks Klaus _______________________________________________ wine-users mailing list wine-users@winehq.com http://www.winehq.com/mailman/listinfo/wine-users