Re: How is Win/Dos syscalls implemented in Wine?

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Hi,
Ok, I think I get it (never been much into Windoze codeing)...
Windows "syscalls" is also actually done by requesting a dll mapping
and calling the system_function inside processed mapped memory.
Am I right so far?

Is the dll mapping event, itself raised by some kind of  SIGSEGV signal?

About the DOS/Windows interrupts: Is it really sure that trusting SIGSEGV is 
safe? What happens for instance in this case:

EAX (ackumulator register)= (char *)  "$HOME"
and an instruction interupt 10h (Linux unlink syscall)?
This is a fully correct Linux syscall, wich would remove
the users homedirectory if called, and would not raise a SIGSEGV signal.
How would Wine stop this?

I know wine uses the ptrace syscall, is that really only
for debugging purposes, or is it for catching the SIGSEGV
signals also?


//Peter




On Friday 25 October 2002 17.26, you wrote:
> On Fri, 25 Oct 2002, Peter Andersson wrote:
> > Hello!
> > Perhaps someone can give me a good answer to this question.
> > Please give me a direct answer, I have allready been trouh the wine
> > FAQ:s , docs, code, etc.
> >
> > I know DOS syscalls is made using interupts (int instruction) but,
> > is Windows/NT syscalls made the same way.
>
> What are Windows/NT syscalls? Win32 apps doesn't make any syscalls, they
> just call the system DLLs (which is just shared libraries). Wine
> implements those DLLs in its own way.
>
> > How does wine stop these instructions from reaching the unix kernel?
>
> If you're talking about interrupts, the ones that DOS/Windows app may use
> aren't accepted by Linux, so a segmentation fault happens when an app
> tries to issue such an interrupt. Wine can catch that segmentation fault
> by installing a SIGSEGV signal handler. If you're talking about the Win32
> API, then Wine just links the app to its own version of that API, so it
> calls into the Wine-implemented DLLs.

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