Well, Now that I've made it through the actual install, I figured I'ld take Baldur's Gate for a spin. The main screeen, where you select to play the game, change the configuration, etc, comes up fine. There's a slight pause after clicking 'Play' while BGMain.exe starts and X is set yo 640x480 (I'm guessing this has something to do with DETACH_PROCESS?), but that's no biggy. The opening credits and movie play just fine. I'm able to create the main character without any noticeable problems. The first 'problem' I ran into was at the opening of the 'Prologue' chapter. Under windows, a narrator's voice reads the opening text as it scrolls across the screen. Under wine, the text is scrolling, but sans naration. A bit annoying, but no biggy. The real fun starts when the game actually begins. First off, the sound, when there is any, cuts out quite a bit, with no apparent rhyme nor reason. Secondly, the left and bottom panels are covered by the main section. You have to click on the various buttons to make them display. The third 'error' appears to be related to X's virtual desktop. Moving the cursor to the left or bottom side of the screen moves the 'viewport' away from the window, instead of scrolling the view in the Baldur's Gate window. After shutting down Baldur's Gate, I noticed a whole slew of error messages in the xterm window I launched it from. Here are a few examples: fixme:module:CreateProcessA (BGMain.exe,...): DETACHED_PROCESS ignored fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x403f8034,00020021,3):stub fixme:dsound:IDirectSoundBufferImpl_QueryInterface Unknown GUID {31efac30-515c-11d0-a9aa-00aa0061be93} fixme:ddraw:Main_DirectDraw_CreateSurface App didn't request a valid surface type - assuming offscreenplain err:ddraw:Main_DirectDrawSurface_Lock Negative values in LPRECT !!! fixme:ddraw:DIB_DirectDrawSurface_Blt Unsupported flags: DDBLT_DDFX Any help in getting any of these issues resolved would be greatly appreciated! Thanx, Ian