How do you force a game todo 800x600? Ive specified... "Managed" = "Y" "Desktop" = "800x600" "UseDGA" = "Y" "UseXShm" = "Y" "DXGrab" = "Y" "DesktopDoubleBuffered" = "Y" The actual game (Civ III), runs fine, its just too big for my 800x600 setup, its some how stretched out... note the 1024x768 bit in the "Change display setttingsA"...is there a fix around this? (using Wine Debian Sid debs 20011108) fixme:system:ChangeDisplaySettingsA (0x405c6d58,0x00000004), stub flags=FULLSCREEN, fixme:system:ChangeDisplaySettingsA bpp=16 fixme:system:ChangeDisplaySettingsA width=1024 fixme:system:ChangeDisplaySettingsA height=768 fixme:system:ChangeDisplaySettingsA (Putting X in this mode beforehand might help) err:module:BUILTIN32_LoadLibraryExA loaded .so but dll sound.dll still not found err:win32:ELF_FindExportedFunction Can't import from UNIX dynamic libs by ordinal, sorry. err:win32:ELF_FindExportedFunction Can't import from UNIX dynamic libs by ordinal, sorry. fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","LSANS.TTF","D:\\Program Files\\Civilization III"): stub fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","LSANS.TTF","D:\\Program Files\\Civilization III"): stub err:opengl:X11DRV_ChoosePixelFormat Flag not supported ! fixme:system:ChangeDisplaySettingsA (0x405c6c00,0x00000004), stub flags=FULLSCREEN, fixme:system:ChangeDisplaySettingsA bpp=16 fixme:system:ChangeDisplaySettingsA width=640 fixme:system:ChangeDisplaySettingsA height=480 fixme:system:ChangeDisplaySettingsA (Putting X in this mode beforehand might help) fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x40412b18)->(00010021,00000008) fixme:ddraw:Main_DirectDrawClipper_Initialize (0x40413400)->(0x40412b24,0x00000000),stub!