Civ3 works, but a weird resolution problem

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How do you force a game todo 800x600?


Ive specified...
"Managed" = "Y"
"Desktop" = "800x600"
"UseDGA" = "Y"
"UseXShm" = "Y"
"DXGrab" = "Y"
"DesktopDoubleBuffered" = "Y"


The actual game (Civ III), runs fine, its just too big for my 800x600
setup, its some how stretched out...  note the 1024x768 bit in the "Change
display setttingsA"...is there a fix around this?

(using Wine Debian Sid debs 20011108)

fixme:system:ChangeDisplaySettingsA (0x405c6d58,0x00000004), stub
        flags=FULLSCREEN,
fixme:system:ChangeDisplaySettingsA    bpp=16
fixme:system:ChangeDisplaySettingsA    width=1024
fixme:system:ChangeDisplaySettingsA    height=768
fixme:system:ChangeDisplaySettingsA  (Putting X in this mode beforehand might help)
err:module:BUILTIN32_LoadLibraryExA loaded .so but dll sound.dll still not found
err:win32:ELF_FindExportedFunction Can't import from UNIX dynamic libs by ordinal,
sorry.
err:win32:ELF_FindExportedFunction Can't import from UNIX dynamic libs by ordinal, sorry.
fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","LSANS.TTF","D:\\Program Files\\Civilization III"): stub
fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","LSANS.TTF","D:\\Program Files\\Civilization III"): stub
err:opengl:X11DRV_ChoosePixelFormat Flag not supported !
fixme:system:ChangeDisplaySettingsA (0x405c6c00,0x00000004), stub
        flags=FULLSCREEN,
fixme:system:ChangeDisplaySettingsA    bpp=16
fixme:system:ChangeDisplaySettingsA    width=640
fixme:system:ChangeDisplaySettingsA    height=480
fixme:system:ChangeDisplaySettingsA  (Putting X in this mode beforehand might help)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x40412b18)->(00010021,00000008)
fixme:ddraw:Main_DirectDrawClipper_Initialize (0x40413400)->(0x40412b24,0x00000000),stub!


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