On Tue, 18 Jan 2011 15:06:50 +0200 Niko Mikkilà <nm@xxxxxxxx> wrote: > On 2011-01-15 22:36 +0000, Tony Houghton wrote: > > > BTW, speaking of temporal and spatial deinterlacing: AFAICT one > > means combining fields to provide maximum resolution with half the > > frame rate of the interlaced fields, and the other maximises the > > frame rate while discarding resolution; but which is which? And does > > NVidia's temporal > > > > spatial try to give the best of both worlds through some sort of > > interpolation? > > Temporal = motion adaptive deinterlacing at either half or full field > rate. Some programs refer to the latter by "2x". "Motion adaptive" > means that the filter detects interlaced parts of each frame and > adjusts deinterlacing accordingly. This gives better quality at > stationary parts. > > Temporal-spatial = Temporal with edge-directed interpolation to smooth > jagged edges of moving objects. > > Both methods give about the same spatial and temporal resolution but > temporal-spatial will look nicer. I still can't translate that explanation into simple mechanics. Is temporal like weave and spatial like bob or the other way round? Or something a little more sophisticated, interpolating parts of the picture belonging to the "wrong" field from previous and/or next frames? _______________________________________________ vdr mailing list vdr@xxxxxxxxxxx http://www.linuxtv.org/cgi-bin/mailman/listinfo/vdr