Re: [path] vdr-1.6 better spu on ff card

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On 21.11.2009 21:58, matthieu castet wrote:
> matthieu castet a écrit :
>> Hi,
>>
>> this patch try to handle case where the osd is limited (for example on
>> ff card).
>> For that it try to split area, count the really needed bpp (all
>> transparent index can be merged together and will with my previous
>> patch in osd.c).
>>
>> Also it fix a bug in the current version : removing all the
>> transparent baground area is ok only if it is recomputed at each draw.
>> Otherwise a highlight request can happen outside the computed area.
>>
>> With this patch I can navigate in dvd menu that produce oeOutOfMemory
>> before.

Applied for version 1.7.11 (without testing - since VDR itself doesn't use
the SPU stuff, I'll just rely on others to make sure this actually works ;-).

Klaus

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