> You could remove the > > cControl::Attach(); > > call from your code (this is done in VDR's main loop in the > foreground thread) and add a mutex to cControl that guards > all calls to its member functions. > > Klaus What did you mean by "add"? I can't find a mutex in cControl. Did you mean this?: (myMutex is a private cMutex from cMyPlayer) bool cMyPlayer::start(const char *path) { cMutexLock MutexLock(&myMutex); cRecording *recording = Recordings.GetByName(path); if (recording) { cReplayControl::SetRecording(NULL, NULL); cControl::Shutdown(); cResumeFile resume(recording->FileName()); resume.Delete(); cReplayControl::SetRecording(recording->FileName(), recording->Title()); cControl::Launch(new cReplayControl); // cControl::Attach(); //will done in the foreground thread return true; }else return false; } In this case I only protect my own function. This will protect that my thread can't recall start until it is done. Thats OK. Or did you mean that I need to patch the cControl by adding a Mutex and protect all memberfunctions? If I do so, will you add this patch to upcoming vdr versions? I don't want to patch all upcoming versions. Patrick