cRemux single threaded?

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Klaus Schmidinger wrote:
> Udo Richter wrote:
> 
>> Hi list,
>>
>> I've been hunting down a bandwidth problem in my little streaming 
>> plugin, and finally realized that the performance bottleneck actually 
>> is cRemux and its internal resultBuffer.
>>
>> The resultBuffer is initialized with resultBuffer->SetTimeouts(0, 
>> 100), in other words, if no data is available, cRemux::Get will wait 
>> up to 100ms for data to arrive. Thats fine as long as cRemux is filled 
>> from another thread, but wastes time if cRemux is only filled from 
>> within the same thread.
>>
>> Unfortunately, the resultBuffer is completely hidden inside the 
>> cRemux, so I cannot change this behavior. Does anyone have good ideas 
>> how to avoid this without spawning another thread? (the thread would 
>> actually just copy data from one buffer to another...)
>>
>> This resultBuffer is really some kind of black hole, no way to control 
>> it, no way to know how much is in it...
> 
> 
> Well, we could introduce
> 
>   cRemux::SetTimeouts(int PutTimeout, int GetTimeout) { 
> resultBuffer->SetTimeouts(PutTimeout, GetTimeout); }
> 
> Klaus

Haven't gotten any response on this suggestion so far.
Would this solve your problem?

Klaus


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