Klaus Schmidinger wrote: > Udo Richter wrote: > >> Hi list, >> >> I've been hunting down a bandwidth problem in my little streaming >> plugin, and finally realized that the performance bottleneck actually >> is cRemux and its internal resultBuffer. >> >> The resultBuffer is initialized with resultBuffer->SetTimeouts(0, >> 100), in other words, if no data is available, cRemux::Get will wait >> up to 100ms for data to arrive. Thats fine as long as cRemux is filled >> from another thread, but wastes time if cRemux is only filled from >> within the same thread. >> >> Unfortunately, the resultBuffer is completely hidden inside the >> cRemux, so I cannot change this behavior. Does anyone have good ideas >> how to avoid this without spawning another thread? (the thread would >> actually just copy data from one buffer to another...) >> >> This resultBuffer is really some kind of black hole, no way to control >> it, no way to know how much is in it... > > > Well, we could introduce > > cRemux::SetTimeouts(int PutTimeout, int GetTimeout) { > resultBuffer->SetTimeouts(PutTimeout, GetTimeout); } > > Klaus Haven't gotten any response on this suggestion so far. Would this solve your problem? Klaus