Reinhard Nissl wrote: > Personally, I've added that the key 1/3 skips back/forward 10 seconds. > But the two keys are intended to be used differently. That's way my > patch didn't make it into VDR yet. > --- ../vdr-1.3.25-orig/keys.h 2004-12-27 12:10:59.000000000 +0100 > +++ keys.h 2005-01-09 18:24:11.000000000 +0100 > @@ -65,6 +65,8 @@ enum eKeys { // "Up" and "Down" must be > #define kMarkJumpForward k9 > #define kEditCut k2 > #define kEditTest k8 > +#define kEditJumpBack k1 > +#define kEditJumpForward k3 > > #define RAWKEY(k) (eKeys((k) & ~k_Flags)) > #define ISRAWKEY(k) ((k) != kNone && ((k) & k_Flags) == 0) > --- ../vdr-1.3.25-orig/menu.c 2005-05-16 15:59:03.000000000 +0200 > +++ menu.c 2005-05-29 18:52:42.000000000 +0200 > @@ -3723,6 +3742,10 @@ eOSState cReplayControl::ProcessKey(eKey > case kMarkMoveForward: MarkMove(true); break; > case kEditCut: EditCut(); break; > case kEditTest: EditTest(); break; > + case kEditJumpBack|k_Repeat: > + case kEditJumpBack: SkipSeconds(-10); break; > + case kEditJumpForward|k_Repeat: > + case kEditJumpForward: SkipSeconds( 10); break; > default: { > displayFrames = DisplayedFrames; > switch (Key) { I modified the above patch as follows, and 'learnt' some extra buttons on my remote - BUT IT HASN'T WORKED. any ideas?????? +#define kEditJumpBack kUser1 +#define kEditJumpForward kUser2