On Wed, 21 Sep 2022 08:55:12 +0200, Michael Riesch wrote: > On 9/5/22 12:07, Michael Riesch wrote: > > Propagate any error from of_overlay_apply_symbols and let the user > > know if the provided overlay is not applicable. > > > > Signed-off-by: Michael Riesch <michael.riesch@xxxxxxxxxxxxxx> > > --- > > drivers/of/overlay.c | 14 +++++++++----- > > 1 file changed, 9 insertions(+), 5 deletions(-) > > > > diff --git a/drivers/of/overlay.c b/drivers/of/overlay.c > > index 20a43f5170..20686db511 100644 > > --- a/drivers/of/overlay.c > > +++ b/drivers/of/overlay.c > > @@ -115,8 +115,8 @@ static char *of_overlay_fix_path(struct device_node *root, > > return basprintf("%s%s", target->full_name, path_tail); > > } > > > > -static void of_overlay_apply_symbols(struct device_node *root, > > - struct device_node *overlay) > > +static int of_overlay_apply_symbols(struct device_node *root, > > + struct device_node *overlay) > > { > > const char *old_path; > > char *new_path; > > @@ -129,12 +129,12 @@ static void of_overlay_apply_symbols(struct device_node *root, > > > > if (!overlay_symbols) { > > pr_debug("overlay doesn't have a __symbols__ node\n"); > > - return; > > + return -EINVAL; > > Come to think of it, do all overlays need to provide a __symbols__ node? > If not, this check is overly strict. Overlays don't need a __symbols__ node. It would be only required, if overlays are stacked and the second overlay refers to nodes of the first overlay by labels. Having no __symbols__ in the overlay is a success path and the message is just a debug message. > > > } > > > > if (!root_symbols) { > > pr_info("root doesn't have a __symbols__ node\n"); > > - return; > > + return -EINVAL; > > Ditto for the root. I'm not sure what should happen, if the root does not have __symbols__. Barebox wouldn't be able to copy the __symbols__ of the overlay, but this still wouldn't be a problem unless overlays are stacked. In the stacking case, only applying the second overlay should fail. Maybe, we should add a new __symbols__ node, if the root doesn't have a __symbols__ node? > > > } > > > > list_for_each_entry(prop, &overlay_symbols->properties, list) { > > @@ -148,6 +148,8 @@ static void of_overlay_apply_symbols(struct device_node *root, > > prop->name, new_path); > > of_property_write_string(root_symbols, prop->name, new_path); > > } > > + > > + return 0; > > } > > > > static int of_overlay_apply_fragment(struct device_node *root, > > @@ -190,7 +192,9 @@ int of_overlay_apply_tree(struct device_node *root, > > goto out_err; > > > > /* Copy symbols from resolved overlay to base device tree */ > > - of_overlay_apply_symbols(root, resolved); > > + err = of_overlay_apply_symbols(root, resolved); > > + if (err) > > + goto out_err; > > If both checks need to be relaxed, the complete patch should be reverted > I guess :-/ What did you do to run into this error? What was your expectation? Michael