On Mon, Nov 15, 2010 at 12:35:09PM +0100, Juergen Beisert wrote: > Sascha Hauer wrote: > > On Tue, Oct 26, 2010 at 01:31:44PM +0200, Juergen Beisert wrote: > > > From: Juergen Beisert <juergen@xxxxxxxxxxxxxx> > > > > > > Signed-off-by: Juergen Beisert <juergen@xxxxxxxxxxxxxx> > > > --- > > > arch/arm/mach-s3c24xx/include/mach/fb.h | 40 +++ > > > drivers/video/Kconfig | 6 + > > > drivers/video/Makefile | 1 + > > > drivers/video/s3c.c | 452 > > > +++++++++++++++++++++++++++++++ 4 files changed, 499 insertions(+), 0 > > > deletions(-) > > > create mode 100644 arch/arm/mach-s3c24xx/include/mach/fb.h > > > create mode 100644 drivers/video/s3c.c > > > > > > diff --git a/arch/arm/mach-s3c24xx/include/mach/fb.h > > > + > > > +#define fb_info_to_s3cfb_host(x) ((struct s3cfb_host*)((x)->host)) > > > > > > +#define s3cfb_host_to_s3c_fb_platform_data(x) ((struct > > > s3c_fb_platform_data*)((x)->hw_dev->platform_data)) > > > > Please add a pointer to 3c_fb_platform_data to s3cfb_host and get rid of > > this define. > > But this pointer would only provide redundant information, as this pointer is > already part of the hw_dev member. As said before it's a bad idea to dereference this platform_data pointer in too many functions. We loose type safety and when multiple devices are involved it gets to easy to pick the wrong device. Also, it's unreadable. > > > + > > > + /* > > > + * if no framebuffer memory was specified yet, allocate one, > > > + * and allocate more memory, on user request > > > + */ > > > + if (fb_info->fb_dev->map_base == 0U) > > > + fb_info->fb_dev->map_base = > > > (resource_size_t)xzalloc(fb_info->fb_dev->size); > > > > Honestly I don't understand what the two blocks above do. I hope this > > gets simpler once we remove the base/size arguments from > > register_framebuffer. > > These blocks distinguish between dynamic and a fixed framebuffer. And > register_framebuffer's base/size parameters only allow to define a fixed > framebuffer. So, how to define a fixed framebuffer when the base and size > parameter are gone? At some point you either allocate a framebuffer or use the memory provided by the platform data. There is no need to pass the memory through the framework beforehand. Sascha -- Pengutronix e.K. | | Industrial Linux Solutions | http://www.pengutronix.de/ | Peiner Str. 6-8, 31137 Hildesheim, Germany | Phone: +49-5121-206917-0 | Amtsgericht Hildesheim, HRA 2686 | Fax: +49-5121-206917-5555 | _______________________________________________ barebox mailing list barebox@xxxxxxxxxxxxxxxxxxx http://lists.infradead.org/mailman/listinfo/barebox