On Tue, Jul 14, 2020 at 6:26 PM Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> wrote: > > Quoting Bas Nieuwenhuizen (2020-07-14 16:41:02) > > Calltree: > > timeline_fence_release > > drm_sched_entity_wakeup > > dma_fence_signal_locked > > sync_timeline_signal > > sw_sync_ioctl > > > > Releasing the reference to the fence in the fence signal callback > > seems reasonable to me, so this patch avoids the locking issue in > > sw_sync. > > > > d3862e44daa7 ("dma-buf/sw-sync: Fix locking around sync_timeline lists") > > fixed the recursive locking issue but caused an use-after-free. Later > > d3c6dd1fb30d ("dma-buf/sw_sync: Synchronize signal vs syncpt free") > > fixed the use-after-free but reintroduced the recursive locking issue. > > > > In this attempt we avoid the use-after-free still because the release > > function still always locks, and outside of the locking region in the > > signal function we have properly refcounted references. > > > > We furthermore also avoid the recurive lock by making sure that either: > > > > 1) We have a properly refcounted reference, preventing the signal from > > triggering the release function inside the locked region. > > 2) The refcount was already zero, and hence nobody will be able to trigger > > the release function from the signal function. > > > > Fixes: d3c6dd1fb30d ("dma-buf/sw_sync: Synchronize signal vs syncpt free") > > Cc: Sumit Semwal <sumit.semwal@xxxxxxxxxx> > > Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > > Cc: Gustavo Padovan <gustavo@xxxxxxxxxxx> > > Cc: Christian König <christian.koenig@xxxxxxx> > > Cc: <stable@xxxxxxxxxxxxxxx> > > Signed-off-by: Bas Nieuwenhuizen <bas@xxxxxxxxxxxxxxxxxxx> > > --- > > drivers/dma-buf/sw_sync.c | 28 ++++++++++++++++++++-------- > > 1 file changed, 20 insertions(+), 8 deletions(-) > > > > diff --git a/drivers/dma-buf/sw_sync.c b/drivers/dma-buf/sw_sync.c > > index 348b3a9170fa..30a482f75d56 100644 > > --- a/drivers/dma-buf/sw_sync.c > > +++ b/drivers/dma-buf/sw_sync.c > > @@ -192,9 +192,12 @@ static const struct dma_fence_ops timeline_fence_ops = { > > static void sync_timeline_signal(struct sync_timeline *obj, unsigned int inc) > > { > > struct sync_pt *pt, *next; > > + struct list_head ref_list; > > > > trace_sync_timeline(obj); > > > > + INIT_LIST_HEAD(&ref_list); > > + > > spin_lock_irq(&obj->lock); > > > > obj->value += inc; > > @@ -206,18 +209,27 @@ static void sync_timeline_signal(struct sync_timeline *obj, unsigned int inc) > > list_del_init(&pt->link); > > rb_erase(&pt->node, &obj->pt_tree); > > > > - /* > > - * A signal callback may release the last reference to this > > - * fence, causing it to be freed. That operation has to be > > - * last to avoid a use after free inside this loop, and must > > - * be after we remove the fence from the timeline in order to > > - * prevent deadlocking on timeline->lock inside > > - * timeline_fence_release(). > > - */ > > + /* We need to take a reference to avoid a release during > > + * signalling (which can cause a recursive lock of obj->lock). > > + * If refcount was already zero, another thread is already taking > > + * care of destructing the fence, so the signal cannot release > > + * it again and we hence will not have the recursive lock. */ > > /* > * Block commentary style: > * https://www.kernel.org/doc/html/latest/process/coding-style.html#commenting > */ > > > + if (dma_fence_get_rcu(&pt->base)) > > + list_add_tail(&pt->link, &ref_list); > > Ok. > > > + > > dma_fence_signal_locked(&pt->base); > > } > > > > spin_unlock_irq(&obj->lock); > > + > > + list_for_each_entry_safe(pt, next, &ref_list, link) { > > + /* This needs to be cleared before release, otherwise the > > + * timeline_fence_release function gets confused about also > > + * removing the fence from the pt_tree. */ > > + list_del_init(&pt->link); > > + > > + dma_fence_put(&pt->base); > > + } > > How serious is the problem of one fence callback freeing another pt? > > Following the pattern here > > spin_lock(&obj->lock); > list_for_each_entry_safe(pt, next, &obj->pt_list, link) { > if (!timeline_fence_signaled(&pt->base)) > break; > > if (!dma_fence_get_rcu(&pt->base)) > continue; /* too late! */ > > rb_erase(&pt->node, &obj->pt_tree); > list_move_tail(&pt->link, &ref_list); > } > spin_unlock(&obj->lock); > > list_for_each_entry_safe(pt, next, &ref_list, link) { > list_del_init(&pt->link); > dma_fence_signal(&pt->base); Question is what the scope should be. Using this method we only take a reference and avoid releasing the fences we're going to signal. However the lock is on the timeline and dma_fence_signal already takes the lock, so if the signal ends up releasing any of the other fences in the timeline (e.g. the fences that are later than the new value), then we are still going to have the recursive locking issue. One solution to that would be splitting the lock into 2 locks: 1 protecting pt_list + pt_tree and 1 protecting value & serving as the lock for the fences. Then we can only take the list lock in the release function and dma_fence_signal takes the value lock. However, then you still have issues like if a callback for fence A (when called it holds the lock of A's timeline) adds a callback to fence B of the same timeline (requires the fence lock) we still have a recursion locking issue. I'm not sure it is reasonable for the last use case to work, because I only see it working with per-fence locks, but per-fence locks are deadlock prone due to the order of taking links not really being fixed. > dma_fence_put(&pt->base); > } > > Marginal extra cost for signaling along the debug sw_timeline for total > peace of mind. > -Chris