Quoting Francisco Jerez (2020-04-14 20:39:48) > Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> writes: > > > Quoting Chris Wilson (2020-04-14 17:14:23) > >> Try to make RPS dramatically more responsive by shrinking the evaluation > >> intervales by a factor of 100! The issue is as we now park the GPU > >> rapidly upon idling, a short or bursty workload such as the composited > >> desktop never sustains enough work to fill and complete an evaluation > >> window. As such, the frequency we program remains stuck. This was first > >> reported as once boosted, we never relinquished the boost [see commit > >> 21abf0bf168d ("drm/i915/gt: Treat idling as a RPS downclock event")] but > >> it equally applies in the order direction for bursty workloads that > >> *need* low latency, like desktop animations. > >> > >> What we could try is preserve the incomplete EI history across idling, > >> it is not clear whether that would be effective, nor whether the > >> presumption of continuous workloads is accurate. A clearer path seems to > >> treat it as symptomatic that we fail to handle bursty workload with the > >> current EI, and seek to address that by shrinking the EI so the > >> evaluations are run much more often. > >> > >> This will likely entail more frequent interrupts, and by the time we > >> process the interrupt in the bottom half [from inside a worker], the > >> workload on the GPU has changed. To address the changeable nature, in > >> the previous patch we compared the previous complete EI with the > >> interrupt request and only up/down clock if both agree. The impact of > >> asking for, and presumably, receiving more interrupts is still to be > >> determined and mitigations sought. The first idea is to differentiate > >> between up/down responsivity and make upclocking more responsive than > >> downlocking. This should both help thwart jitter on bursty workloads by > >> making it easier to increase than it is to decrease frequencies, and > >> reduce the number of interrupts we would need to process. > > > > Another worry I'd like to raise, is that by reducing the EI we risk > > unstable evaluations. I'm not sure how accurate the HW is, and I worry > > about borderline workloads (if that is possible) but mainly the worry is > > how the HW is sampling. > > > > The other unmentioned unknown is the latency in reprogramming the > > frequency. At what point does it start to become a significant factor? > > I'm presuming the RPS evaluation itself is free, until it has to talk > > across the chip to send an interrupt. > > -Chris > > At least on ICL the problem which this patch and 21abf0bf168d were > working around seems to have to do with RPS interrupt delivery being > inadvertently blocked for extended periods of time. Looking at the GPU > utilization and RPS events on a graph I could see the GPU being stuck at > low frequency without any RPS interrupts firing, for a time interval > orders of magnitude greater than the EI we're theoretically programming > today. IOW it seems like the real problem isn't that our EIs are too > long, but that we're missing a bunch of them. > > The solution I was suggesting for this on IRC during the last couple of > days wouldn't have any of the drawbacks you mention above, I'll send it > to this list in a moment if the general approach seems okay to you: > > https://github.com/curro/linux/commit/f7bc31402aa727a52d957e62d985c6dae6be4b86 Confirmed that the PMINTRMSK is sufficiently delayed to cause problems. > That said it *might* be helpful to reduce the EIs we use right now in > addition, but a factor of 100 seems over the top since that will cause > the evaluation interval to be roughly two orders of magnitude shorter > than the rendering time of a typical frame, which can lead to massive > oscillations even in workloads that use a small fraction of the GPU time > to render a single frame. Maybe we want something in between? And confirmed that both are problems :) The EI are just too large to handle the bursty workload. That is with the 10+ms EI, we do not see any interrupts in the simple animations as we park within an EI. -Chris