io_uring/net: harden multishot termination case for recv

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From: Jens Axboe <axboe@xxxxxxxxx>

commit c314094cb4cfa6fc5a17f4881ead2dfebfa717a7 upstream.

If the recv returns zero, or an error, then it doesn't matter if more
data has already been received for this buffer. A condition like that
should terminate the multishot receive. Rather than pass in the
collected return value, pass in whether to terminate or keep the recv
going separately.

Note that this isn't a bug right now, as the only way to get there is
via setting MSG_WAITALL with multishot receive. And if an application
does that, then -EINVAL is returned anyway. But it seems like an easy
bug to introduce, so let's make it a bit more explicit.

Link: https://github.com/axboe/liburing/issues/1246
Cc: stable@xxxxxxxxxxxxxxx
Fixes: b3fdea6ecb55 ("io_uring: multishot recv")
Signed-off-by: Jens Axboe <axboe@xxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>
---
 io_uring/net.c |    4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

--- a/io_uring/net.c
+++ b/io_uring/net.c
@@ -1116,6 +1116,7 @@ int io_recv(struct io_kiocb *req, unsign
 	int ret, min_ret = 0;
 	bool force_nonblock = issue_flags & IO_URING_F_NONBLOCK;
 	size_t len = sr->len;
+	bool mshot_finished;
 
 	if (!(req->flags & REQ_F_POLLED) &&
 	    (sr->flags & IORING_RECVSEND_POLL_FIRST))
@@ -1170,6 +1171,7 @@ out_free:
 		req_set_fail(req);
 	}
 
+	mshot_finished = ret <= 0;
 	if (ret > 0)
 		ret += sr->done_io;
 	else if (sr->done_io)
@@ -1177,7 +1179,7 @@ out_free:
 	else
 		io_kbuf_recycle(req, issue_flags);
 
-	if (!io_recv_finish(req, &ret, kmsg, ret <= 0, issue_flags))
+	if (!io_recv_finish(req, &ret, kmsg, mshot_finished, issue_flags))
 		goto retry_multishot;
 
 	return ret;


Patches currently in stable-queue which might be from axboe@xxxxxxxxx are

queue-6.10/io_uring-fix-memory-leak-when-cache-init-fail.patch
queue-6.10/io_uring-net-harden-multishot-termination-case-for-recv.patch
queue-6.10/aoe-fix-the-potential-use-after-free-problem-in-more-places.patch
queue-6.10/block-fix-integer-overflow-in-blksecdiscard.patch
queue-6.10/loop-don-t-set-queue_flag_nomerges.patch
queue-6.10/blk_iocost-fix-more-out-of-bound-shifts.patch




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