Well, if I had a maximum_object_size of 8 MB and I decrease it to 4 MB,
what will happen to the objects of 5MB ? Will it be accounted as hit
objects until it is stale?
Is three a way I can explicitly download an object (larger than
maximum_cache_size) and tweak it someway to act as a cached object?
Thanking you,
Rajendra Adhikari
Henrik Nordstrom wrote:
fre 2006-06-30 klockan 11:32 +0545 skrev Rajendra Adhikari [c]:
Is there a way, I can cache the larger objects (>8MB) of my choice to
cache by the squid.
Not really. It's a global limit applying to all objects.
You might be able to play some games with no_cache to block caching of
responses with a content-length header larger than your preferred limit
below the global limit, but it's not entirely reliable as not all
downloads have a content-length specified.
Regards
Henrik
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