> > Hi, > > On Mon, Jul 22, 2019 at 12:08:39PM +0100, Frediano Ziglio wrote: > > The structure has no holes, adding this attribute could only > > decrease efficiency. > > Why does it decrease efficiency? > If the giant array that contains these structure get unaligned as the previous fields are not 4/8 bytes aligned the addresses won't be aligned. And unaligned accesses are less efficient (even more for a hash table as the read/write are not sequential). Actually being a cache maybe would be worth forcing 8 bytes of alignment instead of 4, today many architecture have 64 bit buses (with some GPU having 128 or even 256 bits buses!). > > Note that HashEntry structure is used for a large (8MB) array so > > this won't affect much possible container size. > > > > Signed-off-by: Frediano Ziglio <fziglio@xxxxxxxxxx> > > --- > > server/glz-encoder-priv.h | 2 +- > > 1 file changed, 1 insertion(+), 1 deletion(-) > > > > diff --git a/server/glz-encoder-priv.h b/server/glz-encoder-priv.h > > index 08dc007ce..7757f232c 100644 > > --- a/server/glz-encoder-priv.h > > +++ b/server/glz-encoder-priv.h > > @@ -76,7 +76,7 @@ struct WindowImageSegment { > > }; > > > > > > -struct __attribute__ ((__packed__)) HashEntry { > > +struct HashEntry { > > uint32_t image_seg_idx; > > uint32_t ref_pix_idx; > > }; > > -- > > 2.20.1 > > > > _______________________________________________ > > Spice-devel mailing list > > Spice-devel@xxxxxxxxxxxxxxxxxxxxx > > https://lists.freedesktop.org/mailman/listinfo/spice-devel > _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel