Thank you Victor, I had the impression the OpenGL implementation was complete for Windows OS.
I guess then the question in general, will the spice codec use opengl acceleration, if available, to reduce CPU overhead when rendering 2D only full screen refreshes?
On Fri, Jun 15, 2018 at 1:48 AM Victor Toso <victortoso@xxxxxxxxxx> wrote:
Hi,
On Thu, Jun 14, 2018 at 05:15:01PM -0700, Benjamin Kingston wrote:
> Hello,
>
> Is it possible to increase guest density by offloading the
> pixel codec in the guests to a common onboard GPU?
>
> In other words, does the Spice Agent, particularly in Windows
> 10, leverage OpenGL or other Virgil features to reduce CPU load
> when full screen refreshing is taking place?
>
> Thanks,
Virgl on Windows is not a thing yet, AFAIK.
* 'Future scope' at
- https://virgil3d.github.io/
* GSOC 2017
- https://gist.github.com/Keenuts/199184f9a6d7a68d9a62cf0011147c0b
Depending on your configs, you could try Looking Glass for now.
https://github.com/gnif/LookingGlass
Cheers,
toso
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