encode_32 already deals with endian, don't swap twice. Tested with a ppc64 server machine and a x64 client. Signed-off-by: Frediano Ziglio <fziglio@xxxxxxxxxx> --- server/glz-encoder.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/server/glz-encoder.c b/server/glz-encoder.c index dba2cd12..3ad2b97c 100644 --- a/server/glz-encoder.c +++ b/server/glz-encoder.c @@ -262,7 +262,7 @@ int glz_encode(GlzEncoderContext *opaque_encoder, encoder->cur_image.id = dict_image->id; encoder->cur_image.first_win_seg = dict_image->first_seg; - encode_32(encoder, GUINT32_TO_LE(LZ_MAGIC)); + encode_32(encoder, LZ_MAGIC); encode_32(encoder, LZ_VERSION); if (top_down) { encode(encoder, (type & LZ_IMAGE_TYPE_MASK) | (1 << LZ_IMAGE_TYPE_LOG)); -- 2.17.1 _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel