Hi, On Wed, May 30, 2018 at 08:04:21AM -0400, Frediano Ziglio wrote: > > Hi, > > > > On Fri, Feb 16, 2018 at 03:05:39PM +0300, free.user.name wrote: > > > send_input() may not be immediately called from > > > handle_mouse_event() on movement. INPUT structure is > > > generated and stored and a timer may be set > > > instead. If subsequent call to handle_mouse_event() occurs > > > before timer expires, prepared INPUT structure gets > > > overwritten and MOUSEEVENTF_MOVE bit is lost. Windows > > > doesn't see updated mouse position as the result. > > > > > > Make handle_mouse_event() merely store the new mouse state, > > > and move INPUT structure generation to send_input(). > > > Shuffle new mouse state to previous only after mouse events > > > are submitted to SendInput() Windows API function. > > > > > > Signed-off-by: free.user.name <free.user.name@xxxxx> > > > > Would it be possible to use a real name? > > Unfortunately this e-mail was not replied. A signed off with a > dummy name and e-mail does not make sense. I would replace with > a "Patch sent my anonymous with a dummy Signed-off" or > something like that. I would just remove the signed-off but keep the author name. > The patch is solving a real problem, if you increase > VD_INPUT_INTERVAL_MS value (like 1000) is easy to see, move > events are kind of lost. Right, that could be a good addition to the commit log "An easy way to reproduce the problem is by ..." > > > This fixes a very annoying mouse input bug in Windows 7/10 > > > guests for me. Whenever vdagent-win is handling mouse > > > input, mouse pointer position seen by the guest sometimes > > > lags behind the cursor drawn on screen, which makes it > > > impossible to reliably click on anything. > > > > How easy is that to reproduce? I couldn't notice any lag but > > maybe it is just me and/or my environment. > > > > With the original interval value is hard to spot, see above. > Surely there must be a reason why was easy for the author to > reproduce without changing that value. > > > > > > > vdagent/vdagent.cpp | 132 > > > +++++++++++++++++++++++++--------------------------- > > > 1 file changed, 63 insertions(+), 69 deletions(-) > > > > > > diff --git a/vdagent/vdagent.cpp b/vdagent/vdagent.cpp > > > index f00fbf5..89b3c6a 100644 > > > --- a/vdagent/vdagent.cpp > > > +++ b/vdagent/vdagent.cpp > > > @@ -89,8 +89,7 @@ private: > > > void on_clipboard_grab(); > > > void on_clipboard_request(UINT format); > > > void on_clipboard_release(); > > > - DWORD get_buttons_change(DWORD last_buttons_state, DWORD > > > new_buttons_state, > > > - DWORD mask, DWORD down_flag, DWORD up_flag); > > > + DWORD get_buttons_change(DWORD mask, DWORD down_flag, DWORD up_flag); > > > static HGLOBAL utf8_alloc(LPCSTR data, int size); > > > static LRESULT CALLBACK wnd_proc(HWND hwnd, UINT message, WPARAM > > > wparam, LPARAM lparam); > > > static DWORD WINAPI event_thread_proc(LPVOID param); > > > @@ -131,10 +130,8 @@ private: > > > int _system_version; > > > int _clipboard_owner; > > > DWORD _clipboard_tick; > > > - DWORD _buttons_state; > > > - ULONG _mouse_x; > > > - ULONG _mouse_y; > > > - INPUT _input; > > > + VDAgentMouseState _new_mouse; > > > + VDAgentMouseState _last_mouse; > > > DWORD _input_time; > > > HANDLE _control_event; > > > HANDLE _stop_event; > > > @@ -191,9 +188,6 @@ VDAgent::VDAgent() > > > , _remove_clipboard_listener (NULL) > > > , _clipboard_owner (owner_none) > > > , _clipboard_tick (0) > > > - , _buttons_state (0) > > > - , _mouse_x (0) > > > - , _mouse_y (0) > > > , _input_time (0) > > > , _control_event (NULL) > > > , _stop_event (NULL) > > > @@ -221,7 +215,8 @@ VDAgent::VDAgent() > > > swprintf_s(log_path, MAX_PATH, VD_AGENT_LOG_PATH, temp_path); > > > _log = VDLog::get(log_path); > > > } > > > - ZeroMemory(&_input, sizeof(_input)); > > > + ZeroMemory(&_new_mouse, sizeof(_new_mouse)); > > > + ZeroMemory(&_last_mouse, sizeof(_last_mouse)); > > > ZeroMemory(&_read_overlapped, sizeof(_read_overlapped)); > > > ZeroMemory(&_write_overlapped, sizeof(_write_overlapped)); > > > ZeroMemory(_read_buf, sizeof(_read_buf)); > > Maybe would be time to update these style? > > > > @@ -522,13 +517,12 @@ void VDAgent::event_dispatcher(DWORD timeout, DWORD > > > wake_mask) > > > } > > > } > > > > > > -DWORD VDAgent::get_buttons_change(DWORD last_buttons_state, DWORD > > > new_buttons_state, > > > - DWORD mask, DWORD down_flag, DWORD > > > up_flag) > > > +DWORD VDAgent::get_buttons_change(DWORD mask, DWORD down_flag, DWORD > > > up_flag) > > > { > > > DWORD ret = 0; > > > - if (!(last_buttons_state & mask) && (new_buttons_state & mask)) { > > > + if (!(_last_mouse.buttons & mask) && (_new_mouse.buttons & mask)) { > > > ret = down_flag; > > > - } else if ((last_buttons_state & mask) && !(new_buttons_state & mask)) > > > { > > > + } else if ((_last_mouse.buttons & mask) && !(_new_mouse.buttons & > > > mask)) { > > > ret = up_flag; > > > } > > > return ret; > > > @@ -536,101 +530,101 @@ DWORD VDAgent::get_buttons_change(DWORD > > > last_buttons_state, DWORD new_buttons_st > > > > > > bool VDAgent::send_input() > > > { > > > + DisplayMode* mode = NULL; > > > + DWORD mouse_move = 0; > > > + DWORD buttons_change = 0; > > > + DWORD mouse_wheel = 0; > > > bool ret = true; > > > - _desktop_layout->lock(); > > > + INPUT input; > > > + > > > if (_pending_input) { > > > if (KillTimer(_hwnd, VD_TIMER_ID)) { > > > _pending_input = false; > > > } else { > > > vd_printf("KillTimer failed: %lu", GetLastError()); > > > _running = false; > > > - _desktop_layout->unlock(); > > > > Did not follow this change. > > > > The lock/unlock is done below, see resulting code > > > > return false; > > > } > > > } > > > - if (!SendInput(1, &_input, sizeof(INPUT))) { > > > - DWORD err = GetLastError(); > > > - // Don't stop agent due to UIPI blocking, which is usually only > > > for specific windows > > > - // of system security applications (anti-viruses etc.) > > > - if (err != ERROR_SUCCESS && err != ERROR_ACCESS_DENIED) { > > > - vd_printf("SendInput failed: %lu", err); > > > - ret = _running = false; > > > - } > > > - } > > > - _input_time = GetTickCount(); > > > - _desktop_layout->unlock(); > > > - return ret; > > > -} > > > - > > > -bool VDAgent::handle_mouse_event(VDAgentMouseState* state) > > > -{ > > > - DisplayMode* mode = NULL; > > > - DWORD mouse_move = 0; > > > - DWORD buttons_change = 0; > > > - DWORD mouse_wheel = 0; > > > - bool ret = true; > > > > > > ASSERT(_desktop_layout); > > > _desktop_layout->lock(); > > > - if (state->display_id < _desktop_layout->get_display_count()) { > > > - mode = _desktop_layout->get_display(state->display_id); > > > + if (_new_mouse.display_id < _desktop_layout->get_display_count()) { > > > + mode = _desktop_layout->get_display(_new_mouse.display_id); > > > } > > > if (!mode || !mode->get_attached()) { > > > _desktop_layout->unlock(); > > > return true; > > > } > > > - ZeroMemory(&_input, sizeof(INPUT)); > > > - _input.type = INPUT_MOUSE; > > > - if (state->x != _mouse_x || state->y != _mouse_y) { > > > + ZeroMemory(&input, sizeof(INPUT)); > > > + input.type = INPUT_MOUSE; > > > + if (_new_mouse.x != _last_mouse.x || _new_mouse.y != _last_mouse.y) { > > > DWORD w = _desktop_layout->get_total_width(); > > > DWORD h = _desktop_layout->get_total_height(); > > > w = (w > 1) ? w-1 : 1; /* coordinates are 0..w-1, protect w==0 */ > > > h = (h > 1) ? h-1 : 1; /* coordinates are 0..h-1, protect h==0 */ > > > - _mouse_x = state->x; > > > - _mouse_y = state->y; > > > mouse_move = MOUSEEVENTF_MOVE; > > > - _input.mi.dx = (mode->get_pos_x() + _mouse_x) * 0xffff / w; > > > - _input.mi.dy = (mode->get_pos_y() + _mouse_y) * 0xffff / h; > > > + input.mi.dx = (mode->get_pos_x() + _new_mouse.x) * 0xffff / w; > > > + input.mi.dy = (mode->get_pos_y() + _new_mouse.y) * 0xffff / h; > > > } > > > - if (state->buttons != _buttons_state) { > > > - buttons_change = get_buttons_change(_buttons_state, > > > state->buttons, VD_AGENT_LBUTTON_MASK, > > > + if (_new_mouse.buttons != _last_mouse.buttons) { > > > + buttons_change = get_buttons_change(VD_AGENT_LBUTTON_MASK, > > > MOUSEEVENTF_LEFTDOWN, > > > MOUSEEVENTF_LEFTUP) | > > > - get_buttons_change(_buttons_state, > > > state->buttons, VD_AGENT_MBUTTON_MASK, > > > + get_buttons_change(VD_AGENT_MBUTTON_MASK, > > > MOUSEEVENTF_MIDDLEDOWN, > > > MOUSEEVENTF_MIDDLEUP) | > > > - get_buttons_change(_buttons_state, > > > state->buttons, VD_AGENT_RBUTTON_MASK, > > > + get_buttons_change(VD_AGENT_RBUTTON_MASK, > > > MOUSEEVENTF_RIGHTDOWN, > > > MOUSEEVENTF_RIGHTUP); > > > - mouse_wheel = get_buttons_change(_buttons_state, state->buttons, > > > - VD_AGENT_UBUTTON_MASK | > > > VD_AGENT_DBUTTON_MASK, > > > + mouse_wheel = get_buttons_change(VD_AGENT_UBUTTON_MASK | > > > VD_AGENT_DBUTTON_MASK, > > > MOUSEEVENTF_WHEEL, 0); > > > if (mouse_wheel) { > > > - if (state->buttons & VD_AGENT_UBUTTON_MASK) { > > > - _input.mi.mouseData = WHEEL_DELTA; > > > - } else if (state->buttons & VD_AGENT_DBUTTON_MASK) { > > > - _input.mi.mouseData = (DWORD)(-WHEEL_DELTA); > > > + if (_new_mouse.buttons & VD_AGENT_UBUTTON_MASK) { > > > + input.mi.mouseData = WHEEL_DELTA; > > > + } else if (_new_mouse.buttons & VD_AGENT_DBUTTON_MASK) { > > > + input.mi.mouseData = (DWORD)(-WHEEL_DELTA); > > > } > > > } > > > - _buttons_state = state->buttons; > > > } > > > > > > - _input.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK | > > > mouse_move | > > > - mouse_wheel | buttons_change; > > > + input.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK | > > > mouse_move | > > > + mouse_wheel | buttons_change; > > > > > > - if ((mouse_move && GetTickCount() - _input_time > > > > VD_INPUT_INTERVAL_MS) || buttons_change || > > > - > > > mouse_wheel) > > > { > > > - ret = send_input(); > > > - } else if (!_pending_input) { > > > - if (SetTimer(_hwnd, VD_TIMER_ID, VD_INPUT_INTERVAL_MS, NULL)) { > > > - _pending_input = true; > > > - } else { > > > - vd_printf("SetTimer failed: %lu", GetLastError()); > > > - _running = false; > > > - ret = false; > > > + if (!SendInput(1, &input, sizeof(INPUT))) { > > > + DWORD err = GetLastError(); > > > + // Don't stop agent due to UIPI blocking, which is usually only > > > for specific windows > > > + // of system security applications (anti-viruses etc.) > > > + if (err != ERROR_SUCCESS && err != ERROR_ACCESS_DENIED) { > > > + vd_printf("SendInput failed: %lu", err); > > > + ret = _running = false; > > > } > > > + } else { > > > + _last_mouse = _new_mouse; > > > } > > > + _input_time = GetTickCount(); > > > _desktop_layout->unlock(); > > > return ret; > > > } > > > > > > +bool VDAgent::handle_mouse_event(VDAgentMouseState* state) > > > +{ > > > + _new_mouse = *state; > > > + if (_new_mouse.buttons != _last_mouse.buttons) { > > > + return send_input(); > > > > IMHO, I'm all in for early returns instead of several if/else, > > so... > > > > agreed > > > > + } else if (_new_mouse.x != _last_mouse.x || _new_mouse.y != > > > _last_mouse.y) { > > > > No else here, I'd switch the logic to return true if > > _new.x == _last.x && _new.y == _last.y > > > > I think the test is more similar to previous one, if values change we > need to do something. Personally I prefer the original proposal. Ok > > > > + if (GetTickCount() - _input_time > VD_INPUT_INTERVAL_MS) { > > > + return send_input(); > > > > Another return.. etc. > > > > agreed > > > > + } else if (!_pending_input) { > > > + if (SetTimer(_hwnd, VD_TIMER_ID, VD_INPUT_INTERVAL_MS, NULL)) > > > { > > > + _pending_input = true; > > > + } else { > > > + vd_printf("SetTimer failed: %lu", GetLastError()); > > > + _running = false; > > > + return false; > > > + } > > > + } > > > + } > > > + return true; > > > +} > > > + > > > > I see that patch applies cleanly build and runs without issue. I > > could see this as improvement but it would be nice If I could > > reproduce the issue that you have, if possible. > > > > Reviewed-by: Victor Toso <victortoso@xxxxxxxxxx> > > > > > > > bool VDAgent::handle_mon_config(VDAgentMonitorsConfig* mon_config, > > > uint32_t port) > > > { > > > VDIChunk* reply_chunk; > > Patch still apply and works correctly. > I would say ack, the main objection is the name/e-mail issue. > The patch also looks long, mainly a lot of variable changes due to > the "_" member prefix. > > Frediano Feel free to push it with agreed changes or submit a new version if feel like another iteration is needed. Cheers, toso
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