Hi, On Fri, Feb 16, 2018 at 03:05:39PM +0300, free.user.name wrote: > send_input() may not be immediately called from handle_mouse_event() on > movement. INPUT structure is generated and stored and a timer may be set > instead. If subsequent call to handle_mouse_event() occurs before timer > expires, prepared INPUT structure gets overwritten and MOUSEEVENTF_MOVE > bit is lost. Windows doesn't see updated mouse position as the result. > > Make handle_mouse_event() merely store the new mouse state, and move > INPUT structure generation to send_input(). Shuffle new mouse state to > previous only after mouse events are submitted to SendInput() Windows > API function. > > Signed-off-by: free.user.name <free.user.name@xxxxx> Would it be possible to use a real name? > --- > This fixes a very annoying mouse input bug in Windows 7/10 guests for > me. Whenever vdagent-win is handling mouse input, mouse pointer position > seen by the guest sometimes lags behind the cursor drawn on screen, > which makes it impossible to reliably click on anything. How easy is that to reproduce? I couldn't notice any lag but maybe it is just me and/or my environment. > > vdagent/vdagent.cpp | 132 +++++++++++++++++++++++++--------------------------- > 1 file changed, 63 insertions(+), 69 deletions(-) > > diff --git a/vdagent/vdagent.cpp b/vdagent/vdagent.cpp > index f00fbf5..89b3c6a 100644 > --- a/vdagent/vdagent.cpp > +++ b/vdagent/vdagent.cpp > @@ -89,8 +89,7 @@ private: > void on_clipboard_grab(); > void on_clipboard_request(UINT format); > void on_clipboard_release(); > - DWORD get_buttons_change(DWORD last_buttons_state, DWORD new_buttons_state, > - DWORD mask, DWORD down_flag, DWORD up_flag); > + DWORD get_buttons_change(DWORD mask, DWORD down_flag, DWORD up_flag); > static HGLOBAL utf8_alloc(LPCSTR data, int size); > static LRESULT CALLBACK wnd_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam); > static DWORD WINAPI event_thread_proc(LPVOID param); > @@ -131,10 +130,8 @@ private: > int _system_version; > int _clipboard_owner; > DWORD _clipboard_tick; > - DWORD _buttons_state; > - ULONG _mouse_x; > - ULONG _mouse_y; > - INPUT _input; > + VDAgentMouseState _new_mouse; > + VDAgentMouseState _last_mouse; > DWORD _input_time; > HANDLE _control_event; > HANDLE _stop_event; > @@ -191,9 +188,6 @@ VDAgent::VDAgent() > , _remove_clipboard_listener (NULL) > , _clipboard_owner (owner_none) > , _clipboard_tick (0) > - , _buttons_state (0) > - , _mouse_x (0) > - , _mouse_y (0) > , _input_time (0) > , _control_event (NULL) > , _stop_event (NULL) > @@ -221,7 +215,8 @@ VDAgent::VDAgent() > swprintf_s(log_path, MAX_PATH, VD_AGENT_LOG_PATH, temp_path); > _log = VDLog::get(log_path); > } > - ZeroMemory(&_input, sizeof(_input)); > + ZeroMemory(&_new_mouse, sizeof(_new_mouse)); > + ZeroMemory(&_last_mouse, sizeof(_last_mouse)); > ZeroMemory(&_read_overlapped, sizeof(_read_overlapped)); > ZeroMemory(&_write_overlapped, sizeof(_write_overlapped)); > ZeroMemory(_read_buf, sizeof(_read_buf)); > @@ -522,13 +517,12 @@ void VDAgent::event_dispatcher(DWORD timeout, DWORD wake_mask) > } > } > > -DWORD VDAgent::get_buttons_change(DWORD last_buttons_state, DWORD new_buttons_state, > - DWORD mask, DWORD down_flag, DWORD up_flag) > +DWORD VDAgent::get_buttons_change(DWORD mask, DWORD down_flag, DWORD up_flag) > { > DWORD ret = 0; > - if (!(last_buttons_state & mask) && (new_buttons_state & mask)) { > + if (!(_last_mouse.buttons & mask) && (_new_mouse.buttons & mask)) { > ret = down_flag; > - } else if ((last_buttons_state & mask) && !(new_buttons_state & mask)) { > + } else if ((_last_mouse.buttons & mask) && !(_new_mouse.buttons & mask)) { > ret = up_flag; > } > return ret; > @@ -536,101 +530,101 @@ DWORD VDAgent::get_buttons_change(DWORD last_buttons_state, DWORD new_buttons_st > > bool VDAgent::send_input() > { > + DisplayMode* mode = NULL; > + DWORD mouse_move = 0; > + DWORD buttons_change = 0; > + DWORD mouse_wheel = 0; > bool ret = true; > - _desktop_layout->lock(); > + INPUT input; > + > if (_pending_input) { > if (KillTimer(_hwnd, VD_TIMER_ID)) { > _pending_input = false; > } else { > vd_printf("KillTimer failed: %lu", GetLastError()); > _running = false; > - _desktop_layout->unlock(); Did not follow this change. > return false; > } > } > - if (!SendInput(1, &_input, sizeof(INPUT))) { > - DWORD err = GetLastError(); > - // Don't stop agent due to UIPI blocking, which is usually only for specific windows > - // of system security applications (anti-viruses etc.) > - if (err != ERROR_SUCCESS && err != ERROR_ACCESS_DENIED) { > - vd_printf("SendInput failed: %lu", err); > - ret = _running = false; > - } > - } > - _input_time = GetTickCount(); > - _desktop_layout->unlock(); > - return ret; > -} > - > -bool VDAgent::handle_mouse_event(VDAgentMouseState* state) > -{ > - DisplayMode* mode = NULL; > - DWORD mouse_move = 0; > - DWORD buttons_change = 0; > - DWORD mouse_wheel = 0; > - bool ret = true; > > ASSERT(_desktop_layout); > _desktop_layout->lock(); > - if (state->display_id < _desktop_layout->get_display_count()) { > - mode = _desktop_layout->get_display(state->display_id); > + if (_new_mouse.display_id < _desktop_layout->get_display_count()) { > + mode = _desktop_layout->get_display(_new_mouse.display_id); > } > if (!mode || !mode->get_attached()) { > _desktop_layout->unlock(); > return true; > } > - ZeroMemory(&_input, sizeof(INPUT)); > - _input.type = INPUT_MOUSE; > - if (state->x != _mouse_x || state->y != _mouse_y) { > + ZeroMemory(&input, sizeof(INPUT)); > + input.type = INPUT_MOUSE; > + if (_new_mouse.x != _last_mouse.x || _new_mouse.y != _last_mouse.y) { > DWORD w = _desktop_layout->get_total_width(); > DWORD h = _desktop_layout->get_total_height(); > w = (w > 1) ? w-1 : 1; /* coordinates are 0..w-1, protect w==0 */ > h = (h > 1) ? h-1 : 1; /* coordinates are 0..h-1, protect h==0 */ > - _mouse_x = state->x; > - _mouse_y = state->y; > mouse_move = MOUSEEVENTF_MOVE; > - _input.mi.dx = (mode->get_pos_x() + _mouse_x) * 0xffff / w; > - _input.mi.dy = (mode->get_pos_y() + _mouse_y) * 0xffff / h; > + input.mi.dx = (mode->get_pos_x() + _new_mouse.x) * 0xffff / w; > + input.mi.dy = (mode->get_pos_y() + _new_mouse.y) * 0xffff / h; > } > - if (state->buttons != _buttons_state) { > - buttons_change = get_buttons_change(_buttons_state, state->buttons, VD_AGENT_LBUTTON_MASK, > + if (_new_mouse.buttons != _last_mouse.buttons) { > + buttons_change = get_buttons_change(VD_AGENT_LBUTTON_MASK, > MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_LEFTUP) | > - get_buttons_change(_buttons_state, state->buttons, VD_AGENT_MBUTTON_MASK, > + get_buttons_change(VD_AGENT_MBUTTON_MASK, > MOUSEEVENTF_MIDDLEDOWN, MOUSEEVENTF_MIDDLEUP) | > - get_buttons_change(_buttons_state, state->buttons, VD_AGENT_RBUTTON_MASK, > + get_buttons_change(VD_AGENT_RBUTTON_MASK, > MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP); > - mouse_wheel = get_buttons_change(_buttons_state, state->buttons, > - VD_AGENT_UBUTTON_MASK | VD_AGENT_DBUTTON_MASK, > + mouse_wheel = get_buttons_change(VD_AGENT_UBUTTON_MASK | VD_AGENT_DBUTTON_MASK, > MOUSEEVENTF_WHEEL, 0); > if (mouse_wheel) { > - if (state->buttons & VD_AGENT_UBUTTON_MASK) { > - _input.mi.mouseData = WHEEL_DELTA; > - } else if (state->buttons & VD_AGENT_DBUTTON_MASK) { > - _input.mi.mouseData = (DWORD)(-WHEEL_DELTA); > + if (_new_mouse.buttons & VD_AGENT_UBUTTON_MASK) { > + input.mi.mouseData = WHEEL_DELTA; > + } else if (_new_mouse.buttons & VD_AGENT_DBUTTON_MASK) { > + input.mi.mouseData = (DWORD)(-WHEEL_DELTA); > } > } > - _buttons_state = state->buttons; > } > > - _input.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK | mouse_move | > - mouse_wheel | buttons_change; > + input.mi.dwFlags = MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK | mouse_move | > + mouse_wheel | buttons_change; > > - if ((mouse_move && GetTickCount() - _input_time > VD_INPUT_INTERVAL_MS) || buttons_change || > - mouse_wheel) { > - ret = send_input(); > - } else if (!_pending_input) { > - if (SetTimer(_hwnd, VD_TIMER_ID, VD_INPUT_INTERVAL_MS, NULL)) { > - _pending_input = true; > - } else { > - vd_printf("SetTimer failed: %lu", GetLastError()); > - _running = false; > - ret = false; > + if (!SendInput(1, &input, sizeof(INPUT))) { > + DWORD err = GetLastError(); > + // Don't stop agent due to UIPI blocking, which is usually only for specific windows > + // of system security applications (anti-viruses etc.) > + if (err != ERROR_SUCCESS && err != ERROR_ACCESS_DENIED) { > + vd_printf("SendInput failed: %lu", err); > + ret = _running = false; > } > + } else { > + _last_mouse = _new_mouse; > } > + _input_time = GetTickCount(); > _desktop_layout->unlock(); > return ret; > } > > +bool VDAgent::handle_mouse_event(VDAgentMouseState* state) > +{ > + _new_mouse = *state; > + if (_new_mouse.buttons != _last_mouse.buttons) { > + return send_input(); IMHO, I'm all in for early returns instead of several if/else, so... > + } else if (_new_mouse.x != _last_mouse.x || _new_mouse.y != _last_mouse.y) { No else here, I'd switch the logic to return true if _new.x == _last.x && _new.y == _last.y > + if (GetTickCount() - _input_time > VD_INPUT_INTERVAL_MS) { > + return send_input(); Another return.. etc. > + } else if (!_pending_input) { > + if (SetTimer(_hwnd, VD_TIMER_ID, VD_INPUT_INTERVAL_MS, NULL)) { > + _pending_input = true; > + } else { > + vd_printf("SetTimer failed: %lu", GetLastError()); > + _running = false; > + return false; > + } > + } > + } > + return true; > +} > + I see that patch applies cleanly build and runs without issue. I could see this as improvement but it would be nice If I could reproduce the issue that you have, if possible. Reviewed-by: Victor Toso <victortoso@xxxxxxxxxx> > bool VDAgent::handle_mon_config(VDAgentMonitorsConfig* mon_config, uint32_t port) > { > VDIChunk* reply_chunk; > -- > 2.15.1 > > _______________________________________________ > Spice-devel mailing list > Spice-devel@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/spice-devel
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