Re: [PATCH] Check client is using unix sockets in dcc_gl_draw_item_new

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On Tue, Sep 27, 2016 at 06:01:28AM -0400, Frediano Ziglio wrote:
> > 
> > Isn't this already tested somewhere else before reaching this place? Not
> > really opposed to the patch, but knowing how this can be hit would
> > probably be useful.
> > 
> > Christophe
> > 
> 
> Currently this is simply avoided by the fact that Virgl with 3d means
> Unix socket. Once you enable (in Qemu) tcp sockets this message will
> be added to all clients (supposing multiple clients) so potentially
> will be in all queues. The same check is done for dcc_gl_scanout_item_new.
> dcc_gl_scanout_item_new is called when Qemu calls spice_qxl_gl_draw_async.
> Technically a client can support SPICE_DISPLAY_CAP_GL_SCANOUT but server
> cannot send the DRM prime directly as this require a unix socket so
> if the test for SPICE_DISPLAY_CAP_GL_SCANOUT is done here it make sense
> to do the check for the socket type too.
> 



> I could probably c&p the entire paragraph above in the commit message.

Exactly what I was thinking :)  Thanks for the explanation!

Acked-by: Christophe Fergeau <cfergeau@xxxxxxxxxx>

Christophe

Attachment: signature.asc
Description: PGP signature

_______________________________________________
Spice-devel mailing list
Spice-devel@xxxxxxxxxxxxxxxxxxxxx
https://lists.freedesktop.org/mailman/listinfo/spice-devel

[Index of Archives]     [Linux ARM Kernel]     [Linux ARM]     [Linux Omap]     [Fedora ARM]     [IETF Annouce]     [Security]     [Bugtraq]     [Linux]     [Linux OMAP]     [Linux MIPS]     [ECOS]     [Asterisk Internet PBX]     [Linux API]     [Monitors]