This call to BlackOutScreen is not needed since the actual display surface is destroyed and created (redrawn) again. Acked-by: Frediano Ziglio <fziglio@xxxxxxxxxx> Signed-off-by: Sameeh Jubran <sameeh@xxxxxxxxxx> --- qxldod/QxlDod.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/qxldod/QxlDod.cpp b/qxldod/QxlDod.cpp index b6c2494..3fb30ce 100755 --- a/qxldod/QxlDod.cpp +++ b/qxldod/QxlDod.cpp @@ -1544,8 +1544,6 @@ NTSTATUS QxlDod::SetSourceModeAndPath(CONST D3DKMDT_VIDPN_SOURCE_MODE* pSourceMo if (NT_SUCCESS(Status)) { - m_pHWDevice->BlackOutScreen(&m_CurrentModes[pPath->VidPnSourceId]); - // Mark that the next present should be fullscreen so the screen doesn't go from black to actual pixels one dirty rect at a time. pCurrentBddMode->Flags.FullscreenPresent = TRUE; for (USHORT ModeIndex = 0; ModeIndex < m_pHWDevice->GetModeCount(); ++ModeIndex) -- 2.7.4 _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/spice-devel