Hi On Fri, Jan 22, 2016 at 4:04 PM, Marc-André Lureau <mlureau@xxxxxxxxxx> wrote: > Yes, that's a valid concern. In practice, nothing terribly wrong happens since opengl accepts any texture coordinates, and the rendering depends on various parameters (wrap, clamp etc) > > I think I can address this with a serial/nframes number to discard updates. I'll take a look. A serial would do fine, but it could possibly loop over (although extremely unlikely). For now, I think it's not unreasonable to prevent draw_async -> scanout without waiting for the draw to be done. However, multiple scanout update could still be done without waiting required. -- Marc-André Lureau _______________________________________________ Spice-devel mailing list Spice-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/spice-devel