Re: [PATCH server v2 10/13] Handle GL_SCANOUT messages

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Hi

On Fri, Jan 22, 2016 at 4:04 PM, Marc-André Lureau <mlureau@xxxxxxxxxx> wrote:
> Yes, that's a valid concern. In practice, nothing terribly wrong happens since opengl accepts any texture coordinates, and the rendering depends on various parameters (wrap, clamp etc)
>
> I think I can address this with a serial/nframes number to discard updates. I'll take a look.

A serial would do fine, but it could possibly loop over (although
extremely unlikely).

For now, I think it's not unreasonable to prevent draw_async ->
scanout without waiting for the draw to be done. However, multiple
scanout update could still be done without waiting required.

-- 
Marc-André Lureau
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