On 09/24/2013 02:47 PM, Marc-André Lureau wrote:
I don't see why the fallback method should be the default.
glCopyTexImage2D and glCopyPixels are equally broken with current Intel
mesa/drivers (I'll be filing a bug). But sw rendering is correct.
---
common/glc.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/common/glc.c b/common/glc.c
index 91b295c..c1795de 100644
--- a/common/glc.c
+++ b/common/glc.c
@@ -1263,7 +1263,7 @@ void glc_copy_pixels(GLCCtx glc, int x_dest, int y_dest, int x_src, int y_src, i
int recreate = 0;
spice_assert(ctx);
-#ifdef USE_COPY_PIXELS
+#if 1 /* USE_COPY_PIXELS */
Why not kill the deadcode?
start_draw(ctx);
if (ctx->pat) {
glDisable(GL_TEXTURE_2D);
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