[PATCH v3 05/10] arm: use fallback for random_get_entropy() instead of zero

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In the event that random_get_entropy() can't access a cycle counter or
similar, falling back to returning 0 is really not the best we can do.
Instead, at least calling random_get_entropy_fallback() would be
preferable, because that always needs to return _something_, even
falling back to jiffies eventually. It's not as though
random_get_entropy_fallback() is super high precision or guaranteed to
be entropic, but basically anything that's not zero all the time is
better than returning zero all the time.

Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx>
Cc: Arnd Bergmann <arnd@xxxxxxxx>
Cc: Russell King <linux@xxxxxxxxxxxxxxx>
Signed-off-by: Jason A. Donenfeld <Jason@xxxxxxxxx>
---
 arch/arm/include/asm/timex.h | 1 +
 1 file changed, 1 insertion(+)

diff --git a/arch/arm/include/asm/timex.h b/arch/arm/include/asm/timex.h
index 7c3b3671d6c2..6d1337c169cd 100644
--- a/arch/arm/include/asm/timex.h
+++ b/arch/arm/include/asm/timex.h
@@ -11,5 +11,6 @@
 
 typedef unsigned long cycles_t;
 #define get_cycles()	({ cycles_t c; read_current_timer(&c) ? 0 : c; })
+#define random_get_entropy() (((unsigned long)get_cycles()) ?: random_get_entropy_fallback())
 
 #endif
-- 
2.35.1




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