In the event that random_get_entropy() can't access a cycle counter or similar, falling back to returning 0 is really not the best we can do. Instead, at least calling random_get_entropy_fallback() would be preferable, because that always needs to return _something_, even falling back to jiffies eventually. It's not as though random_get_entropy_fallback() is super high precision or guaranteed to be entropic, but basically anything that's not zero all the time is better than returning zero all the time. Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx> Cc: Arnd Bergmann <arnd@xxxxxxxx> Cc: Russell King <linux@xxxxxxxxxxxxxxx> Signed-off-by: Jason A. Donenfeld <Jason@xxxxxxxxx> --- arch/arm/include/asm/timex.h | 1 + 1 file changed, 1 insertion(+) diff --git a/arch/arm/include/asm/timex.h b/arch/arm/include/asm/timex.h index 7c3b3671d6c2..6d1337c169cd 100644 --- a/arch/arm/include/asm/timex.h +++ b/arch/arm/include/asm/timex.h @@ -11,5 +11,6 @@ typedef unsigned long cycles_t; #define get_cycles() ({ cycles_t c; read_current_timer(&c) ? 0 : c; }) +#define random_get_entropy() (((unsigned long)get_cycles()) ?: random_get_entropy_fallback()) #endif -- 2.35.1