[PATCH v3 03/10] riscv: use fallback for random_get_entropy() instead of zero

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In the event that random_get_entropy() can't access a cycle counter or
similar, falling back to returning 0 is really not the best we can do.
Instead, at least calling random_get_entropy_fallback() would be
preferable, because that always needs to return _something_, even
falling back to jiffies eventually. It's not as though
random_get_entropy_fallback() is super high precision or guaranteed to
be entropic, but basically anything that's not zero all the time is
better than returning zero all the time.

Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx>
Cc: Arnd Bergmann <arnd@xxxxxxxx>
Cc: Paul Walmsley <paul.walmsley@xxxxxxxxxx>
Cc: Palmer Dabbelt <palmer@xxxxxxxxxxx>
Signed-off-by: Jason A. Donenfeld <Jason@xxxxxxxxx>
---
 arch/riscv/include/asm/timex.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/arch/riscv/include/asm/timex.h b/arch/riscv/include/asm/timex.h
index 507cae273bc6..d6a7428f6248 100644
--- a/arch/riscv/include/asm/timex.h
+++ b/arch/riscv/include/asm/timex.h
@@ -41,7 +41,7 @@ static inline u32 get_cycles_hi(void)
 static inline unsigned long random_get_entropy(void)
 {
 	if (unlikely(clint_time_val == NULL))
-		return 0;
+		return random_get_entropy_fallback();
 	return get_cycles();
 }
 #define random_get_entropy()	random_get_entropy()
-- 
2.35.1




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