Noah Essl <arche1@xxxxxx> writes: > On 8/10/20 7:36 PM, Måns Rullgård wrote: >> Noah Essl <arche1@xxxxxx> writes: >> >>> Hi! >>> >>> I am playing 2 frequencies like this: >>>> play -qn synth $a_number_variable sine $sound_1 sine $sound_2 fade h >>> $some $random $numbers >>> >>> and I am trying to play even more sounds like: >>>> play -qn synth $a_number_variable sine $sound_1 sine $sound_2 sine >>> $sound_3 sine $sound_4 >>> or like: >>>> play -qn synth $a_number_variable sine $sound_1 sine $sound_2 synth >>> sine $sound_3 sine $sound_4 >>> >>> but that doesn't work. How would I do it to play 4 frequencies parallel >>> with the same command? Is there no support for that and if so, why limit >>> it to 2? >>> >>> Thanks in advance for any help! >> Your commands create a new channel for each tone. If you want to mix >> them you can do that in a few ways. One is like this: >> >> $ play -n synth 10 sine 1k synth sine mix 2k synth sine mix 3k >> >> Another way: >> >> $ play -n synth 10 sine 1k sine 2k sine 3k remix - >> >> If that's not what you're looking for, you'll have to describe in more >> detail what you're trying to achieve. >> > Thanks for your input! > I tried several ways and I liked the "remix -" option the most. > > What am I doing: I am programming a 4-voiced random music generator (in > bash) that endlessly plays in the background bc I am fed up with > available music. > Wanna try it: https://github.com/noahsmindfuck/random_music_generator > > Is there a way to make the sounds sound like a piano instead of a pure > sine? Or can i actually import/use preexisting curves of existing > instruments (e.g. the 'pluck' that plays a guitar)? Try 'pluck' instead of 'sine' in the synth command. -- Måns Rullgård _______________________________________________ Sox-users mailing list Sox-users@xxxxxxxxxxxxxxxxxxxxx https://lists.sourceforge.net/lists/listinfo/sox-users