On 8/10/20 7:36 PM, Måns Rullgård wrote: > Noah Essl <arche1@xxxxxx> writes: > >> Hi! >> >> I am playing 2 frequencies like this: >>> play -qn synth $a_number_variable sine $sound_1 sine $sound_2 fade h >> $some $random $numbers >> >> and I am trying to play even more sounds like: >>> play -qn synth $a_number_variable sine $sound_1 sine $sound_2 sine >> $sound_3 sine $sound_4 >> or like: >>> play -qn synth $a_number_variable sine $sound_1 sine $sound_2 synth >> sine $sound_3 sine $sound_4 >> >> but that doesn't work. How would I do it to play 4 frequencies parallel >> with the same command? Is there no support for that and if so, why limit >> it to 2? >> >> Thanks in advance for any help! > Your commands create a new channel for each tone. If you want to mix > them you can do that in a few ways. One is like this: > > $ play -n synth 10 sine 1k synth sine mix 2k synth sine mix 3k > > Another way: > > $ play -n synth 10 sine 1k sine 2k sine 3k remix - > > If that's not what you're looking for, you'll have to describe in more > detail what you're trying to achieve. > Thanks for your input! I tried several ways and I liked the "remix -" option the most. What am I doing: I am programming a 4-voiced random music generator (in bash) that endlessly plays in the background bc I am fed up with available music. Wanna try it: https://github.com/noahsmindfuck/random_music_generator Is there a way to make the sounds sound like a piano instead of a pure sine? Or can i actually import/use preexisting curves of existing instruments (e.g. the 'pluck' that plays a guitar)? _______________________________________________ Sox-users mailing list Sox-users@xxxxxxxxxxxxxxxxxxxxx https://lists.sourceforge.net/lists/listinfo/sox-users