XFree86-DRI problems w/ OpenGL/Mesa apps on FC1

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Hi everybody,

I upgraded my system to FC1 and just realized that programs that i've
written a long time ago (at the time of RH8) gives the following error on
FC1: (note that it previously worked on RH8, same machine, same hardware!)

Xlib:  extension "XFree86-DRI" missing on display ":0.0".

I'm using FC1 kernel 2.4.22-1.2115.nptl on an i686 machine.

My Video Card is NVIDIA	GeForce 2 MX (generic)

glxinfo gives:

=========================================================================

name of display: :0.0           
Xlib:  extension "XFree86-DRI" missing on display ":0.0".
display: :0  screen: 0          
direct rendering: No            
server glx vendor string: SGI   
server glx version string: 1.2  
server glx extensions:          
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.3 Mesa 4.0.4
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, 
    GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_lod_bias
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  1 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x24 24 tc  1 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x25 24 tc  1 24  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x26 24 tc  1 24  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x27 24 dc  1 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x28 24 dc  1 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x29 24 dc  1 24  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x2a 24 dc  1 24  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None

=========================================================================

I attached a simple Mesa program + makefile which you can compile by
typing

make helloopengl

and of course running ./helloopengl


Can anybody suggest possible solutions in making my opengl program work
once again? Thanks for any help.

With kind regards,

Didier.

---
PhD student.

Singapore Synchrotron Light Source (SSLS)
5 Research Link,
Singapore 117603

Email: slsbdfc at nus dot edu dot sg /
didierbe at sps dot nus dot edu dot sg



# Makefile for programs from the OpenGL Programming Guide

##### MACROS #####
CFLAGS = -O2 -funroll-loops -ansi -pedantic -ffast-math -I/usr/X11R6/include -DSHM
XLIBS = -L/usr/X11/lib -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi
INCDIR = /usr/local/Mesa/include
LIBDIR = /usr/local/Mesa/lib
LIBS = -L$(LIBDIR) -lglut -lGLU -lGL -lm $(XLIBS)
CC = gcc

##### RULES #####

.SUFFIXES:
.SUFFIXES: .c

.c: $(LIB_DEP)
	$(CC) -I$(INCDIR) $(CFLAGS) $(OBJS) $< $(LIBS) -o $@

.SUFFIXES: .o
.o: $(LIB_DEP)
	$(CC) -c -I$(INCDIR) $(CFLAGS) $< $(LIBS) -o $@

##### TARGETS ######

default:
	@echo "Specify a target configuration"

clean:
	-rm *.o *~

realclean:
	-rm $(PROGS)
	-rm *.o *~

targets: $(PROGS)

# execute all programs
exec: $(PROGS)
	@for prog in $(PROGS) ;			\
	do					\
		echo -n "Running $$prog ..." ;	\
		$$prog ;			\
		echo ;				\
	done


#include <GL/glut.h>

void display(void)
{
/* clear all pixels  */
   glClear (GL_COLOR_BUFFER_BIT);

/* draw white polygon (rectangle) with corners at
 * (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0)  
 */
   glColor3f (1.0, 1.0, 1.0);
   glBegin(GL_POINTS);
      glVertex3f (0.25, 0.25, 0.0);
      glVertex3f (0.25, 0.75, 0.0);
   glEnd();

/* don't wait!  
 * start processing buffered OpenGL routines 
 */
   glFlush ();
}

void init (void) 
{
/* select clearing color 	*/
   glClearColor (0.0, 0.0, 0.0, 0.0);

/* initialize viewing values  */
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}

/* 
 * Declare initial window size, position, and display mode
 * (single buffer and RGBA).  Open window with "hello"
 * in its title bar.  Call initialization routines.
 * Register callback function to display graphics.
 * Enter main loop and process events.
 */
int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
   glutInitWindowSize (250, 250); 
   glutInitWindowPosition (100, 100);
   glutCreateWindow ("string");
   init ();
   glutDisplayFunc(display); 
   glutMainLoop();
   return 0;   /* ANSI C requires main to return int. */
}


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